weekend: affect game sales

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents holiday
Weight: 0.65
, day
Weight: 0.64
, night
Weight: 0.63
, week
Weight: 0.62
Siblings labor day
Weight: 0.62
, friday
Weight: 0.61
, month
Weight: 0.36
, summer
Weight: 0.36

Related properties

Property Similarity
affect game sales 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.27
Plausible(weekend, affect game sales)
Evidence: 0.21
¬ Salient(weekend, affect game sales)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.21
Salient(weekend, affect game sales)
Evidence: 0.52
¬ Typical(weekend, affect game sales)
Evidence: 0.18
¬ Remarkable(weekend, affect game sales)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.27
Plausible(weekend, affect game sales)
Evidence: 0.52
¬ Typical(weekend, affect game sales)