will: be unsolved problem

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

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Weight: 0.60
, action
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, tv show
Weight: 0.59
, event
Weight: 0.57
Siblings tonight
Weight: 0.31
, game show
Weight: 0.31
, happy hour
Weight: 0.31
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Related properties

Property Similarity
be unsolved problem 1.00
be unsolved 0.97

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.06
Plausible(will, be unsolved problem)
Evidence: 0.06
¬ Salient(will, be unsolved problem)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.06
Plausible(will, be unsolved problem)
Evidence: 0.04
¬ Plausible(will, be unsolved)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.06
Salient(will, be unsolved problem)
Evidence: 0.04
¬ Salient(will, be unsolved)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.06
Remarkable(will, be unsolved problem)
Evidence: 0.04
¬ Remarkable(will, be unsolved)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.28
Typical(will, be unsolved problem)
Evidence: 0.22
¬ Typical(will, be unsolved)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.06
Salient(will, be unsolved problem)
Evidence: 0.28
¬ Typical(will, be unsolved problem)
Evidence: 0.06
¬ Remarkable(will, be unsolved problem)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.06
Plausible(will, be unsolved problem)
Evidence: 0.28
¬ Typical(will, be unsolved problem)