win baseball game: causes cheer

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes cheer 1.00
causes crowd to cheer 0.94
causes croud cheer loudly 0.89
causes celebrate 0.77
causes joy 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.79
Plausible(win baseball game, causes cheer)
Evidence: 0.61
¬ Salient(win baseball game, causes cheer)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.79
Plausible(win baseball game, causes cheer)
Evidence: 0.44
¬ Plausible(win baseball game, causes crowd to cheer)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.61
Salient(win baseball game, causes cheer)
Evidence: 0.26
¬ Salient(win baseball game, causes crowd to cheer)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.61
Salient(win baseball game, causes cheer)
Evidence: 0.19
¬ Salient(win baseball game, causes croud cheer loudly)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.79
Plausible(win baseball game, causes cheer)
Evidence: 0.44
¬ Plausible(win baseball game, causes croud cheer loudly)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.37
Remarkable(win baseball game, causes cheer)
Evidence: 0.25
¬ Remarkable(win baseball game, causes crowd to cheer)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.37
Remarkable(win baseball game, causes cheer)
Evidence: 0.18
¬ Remarkable(win baseball game, causes croud cheer loudly)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.61
Salient(win baseball game, causes cheer)
Evidence: 0.14
¬ Salient(win baseball game, causes joy)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.37
Remarkable(win baseball game, causes cheer)
Evidence: 0.12
¬ Remarkable(win baseball game, causes joy)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.79
Plausible(win baseball game, causes cheer)
Evidence: 0.74
¬ Plausible(win baseball game, causes joy)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.44
Typical(win baseball game, causes cheer)
Evidence: 0.72
¬ Typical(win baseball game, causes joy)
0.39
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.94
Evidence: 0.44
Typical(win baseball game, causes cheer)
Evidence: 0.92
¬ Typical(win baseball game, causes crowd to cheer)
0.36
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.89
Evidence: 0.44
Typical(win baseball game, causes cheer)
Evidence: 0.95
¬ Typical(win baseball game, causes croud cheer loudly)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.61
Salient(win baseball game, causes cheer)
Evidence: 0.44
¬ Typical(win baseball game, causes cheer)
Evidence: 0.37
¬ Remarkable(win baseball game, causes cheer)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.79
Plausible(win baseball game, causes cheer)
Evidence: 0.44
¬ Typical(win baseball game, causes cheer)