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win baseball game
:
causes cheer
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes cheer
1.00
causes crowd to cheer
0.94
causes croud cheer loudly
0.89
causes celebrate
0.77
causes joy
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.79
Plausible(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.61
¬ Salient(
win baseball game
,
causes cheer
)
Similarity expansion
0.73
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.94
Evidence:
0.79
Plausible(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.44
¬ Plausible(
win baseball game
,
causes crowd to cheer
)
0.72
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.94
Evidence:
0.61
Salient(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.26
¬ Salient(
win baseball game
,
causes crowd to cheer
)
0.70
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.89
Evidence:
0.61
Salient(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.19
¬ Salient(
win baseball game
,
causes croud cheer loudly
)
0.69
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.89
Evidence:
0.79
Plausible(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.44
¬ Plausible(
win baseball game
,
causes croud cheer loudly
)
0.68
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.94
Evidence:
0.37
Remarkable(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.25
¬ Remarkable(
win baseball game
,
causes crowd to cheer
)
0.67
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.89
Evidence:
0.37
Remarkable(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.18
¬ Remarkable(
win baseball game
,
causes croud cheer loudly
)
0.62
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.77
Evidence:
0.61
Salient(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.14
¬ Salient(
win baseball game
,
causes joy
)
0.60
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.77
Evidence:
0.37
Remarkable(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.12
¬ Remarkable(
win baseball game
,
causes joy
)
0.55
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.77
Evidence:
0.79
Plausible(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.74
¬ Plausible(
win baseball game
,
causes joy
)
0.39
Rule weight:
0.85
Evidence weight:
0.60
Similarity weight:
0.77
Evidence:
0.44
Typical(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.72
¬ Typical(
win baseball game
,
causes joy
)
0.39
Rule weight:
0.85
Evidence weight:
0.49
Similarity weight:
0.94
Evidence:
0.44
Typical(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.92
¬ Typical(
win baseball game
,
causes crowd to cheer
)
0.36
Rule weight:
0.85
Evidence weight:
0.47
Similarity weight:
0.89
Evidence:
0.44
Typical(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.95
¬ Typical(
win baseball game
,
causes croud cheer loudly
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.61
Salient(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.44
¬ Typical(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.37
¬ Remarkable(
win baseball game
,
causes cheer
)
Typical implies Plausible
0.43
Rule weight:
0.48
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.79
Plausible(
win baseball game
,
causes cheer
)
⋁
Evidence:
0.44
¬ Typical(
win baseball game
,
causes cheer
)