win lottery: wants to jump up and down

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
wants to jump up and down 1.00
wants to add up number 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.52
Plausible(win lottery, wants to jump up and down)
Evidence: 0.13
¬ Salient(win lottery, wants to jump up and down)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.81
Typical(win lottery, wants to jump up and down)
Evidence: 0.34
¬ Typical(win lottery, wants to add up number)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.52
Plausible(win lottery, wants to jump up and down)
Evidence: 0.80
¬ Plausible(win lottery, wants to add up number)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.17
Remarkable(win lottery, wants to jump up and down)
Evidence: 0.58
¬ Remarkable(win lottery, wants to add up number)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.13
Salient(win lottery, wants to jump up and down)
Evidence: 0.66
¬ Salient(win lottery, wants to add up number)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.13
Salient(win lottery, wants to jump up and down)
Evidence: 0.81
¬ Typical(win lottery, wants to jump up and down)
Evidence: 0.17
¬ Remarkable(win lottery, wants to jump up and down)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.52
Plausible(win lottery, wants to jump up and down)
Evidence: 0.81
¬ Typical(win lottery, wants to jump up and down)