win lottery: wants to spend money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
wants to spend money 1.00
wants to plan vacation 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.81
Plausible(win lottery, wants to spend money)
Evidence: 0.66
¬ Salient(win lottery, wants to spend money)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.81
Plausible(win lottery, wants to spend money)
Evidence: 0.33
¬ Plausible(win lottery, wants to plan vacation)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.66
Salient(win lottery, wants to spend money)
Evidence: 0.27
¬ Salient(win lottery, wants to plan vacation)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.56
Remarkable(win lottery, wants to spend money)
Evidence: 0.45
¬ Remarkable(win lottery, wants to plan vacation)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.76
Evidence: 0.32
Typical(win lottery, wants to spend money)
Evidence: 0.86
¬ Typical(win lottery, wants to plan vacation)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.66
Salient(win lottery, wants to spend money)
Evidence: 0.32
¬ Typical(win lottery, wants to spend money)
Evidence: 0.56
¬ Remarkable(win lottery, wants to spend money)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.81
Plausible(win lottery, wants to spend money)
Evidence: 0.32
¬ Typical(win lottery, wants to spend money)