win: count in clan wars

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.61
, thing
Weight: 0.60
, team
Weight: 0.60
, fight
Weight: 0.59
Siblings victory
Weight: 0.65
, beat
Weight: 0.34
, defeat
Weight: 0.34
, playing game
Weight: 0.34
, play game
Weight: 0.34

Related properties

Property Similarity
count in clan wars 1.00
count in fortnite 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(win, count in clan wars)
Evidence: 0.97
¬ Salient(win, count in clan wars)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.99
Plausible(win, count in clan wars)
Evidence: 0.98
¬ Plausible(win, count in fortnite)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.97
Typical(win, count in clan wars)
Evidence: 0.83
¬ Typical(win, count in fortnite)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.97
Salient(win, count in clan wars)
Evidence: 0.80
¬ Salient(win, count in fortnite)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.45
Remarkable(win, count in clan wars)
Evidence: 0.43
¬ Remarkable(win, count in fortnite)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.97
Salient(win, count in clan wars)
Evidence: 0.97
¬ Typical(win, count in clan wars)
Evidence: 0.45
¬ Remarkable(win, count in clan wars)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(win, count in clan wars)
Evidence: 0.97
¬ Typical(win, count in clan wars)