winner: get animals

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents loser
Weight: 0.67
, accolade
Weight: 0.65
, runner
Weight: 0.62
, favorite
Weight: 0.60
Siblings english channel
Weight: 0.51
, joes
Weight: 0.45
, winning
Weight: 0.43
, filly
Weight: 0.40
, victor
Weight: 0.35

Related properties

Property Similarity
get animals 1.00
get stuffed animals 0.83
make people goats 0.82
get bears 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.50
¬ Remarkable(winner, get animals)
Evidence: 0.02
¬ Remarkable(winning, make people goats)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.15
Plausible(winner, get animals)
Evidence: 0.02
Remarkable(winning, make people goats)
Evidence: 0.02
¬ Plausible(winning, make people goats)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.15
Plausible(winner, get animals)
Evidence: 0.25
¬ Salient(winner, get animals)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.50
Remarkable(winner, get animals)
Evidence: 0.06
¬ Remarkable(winner, get stuffed animals)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.25
Salient(winner, get animals)
Evidence: 0.06
¬ Salient(winner, get stuffed animals)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.15
Plausible(winner, get animals)
Evidence: 0.06
¬ Plausible(winner, get stuffed animals)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.15
Typical(winner, get animals)
Evidence: 0.28
¬ Typical(winner, get stuffed animals)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.50
Remarkable(winner, get animals)
Evidence: 0.34
¬ Remarkable(winner, get bears)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.25
Salient(winner, get animals)
Evidence: 0.31
¬ Salient(winner, get bears)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.15
Typical(winner, get animals)
Evidence: 0.39
¬ Typical(winner, get bears)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.75
Evidence: 0.15
Plausible(winner, get animals)
Evidence: 0.74
¬ Plausible(winner, get bears)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.25
Salient(winner, get animals)
Evidence: 0.15
¬ Typical(winner, get animals)
Evidence: 0.50
¬ Remarkable(winner, get animals)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.15
Plausible(winner, get animals)
Evidence: 0.15
¬ Typical(winner, get animals)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.50
¬ Remarkable(winner, get animals)
Evidence: 0.19
¬ Typical(winning, make people goats)