winning: get taxed

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents concept
Weight: 0.49
, thing
Weight: 0.44
, winner
Weight: 0.43
, program
Weight: 0.42
Siblings win
Weight: 0.32
, victory
Weight: 0.31
, playing game
Weight: 0.30
, play game
Weight: 0.30
, home run
Weight: 0.29

Related properties

Property Similarity
get taxed 1.00
be taxed 0.99

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.01
Plausible(winning, get taxed)
Evidence: 0.02
¬ Salient(winning, get taxed)

Similarity expansion

0.83
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.01
Plausible(winning, get taxed)
Evidence: 0.02
¬ Plausible(winning, be taxed)
0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.02
Salient(winning, get taxed)
Evidence: 0.03
¬ Salient(winning, be taxed)
0.81
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.99
Evidence: 0.04
Remarkable(winning, get taxed)
Evidence: 0.05
¬ Remarkable(winning, be taxed)
0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.99
Evidence: 0.12
Typical(winning, get taxed)
Evidence: 0.12
¬ Typical(winning, be taxed)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.02
Salient(winning, get taxed)
Evidence: 0.12
¬ Typical(winning, get taxed)
Evidence: 0.04
¬ Remarkable(winning, get taxed)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.01
Plausible(winning, get taxed)
Evidence: 0.12
¬ Typical(winning, get taxed)