wood: get turned into lumber

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents raw material
Weight: 0.67
, substrate
Weight: 0.63
, fence
Weight: 0.60
, commodity
Weight: 0.59
, resource
Weight: 0.59
Siblings wood pulp
Weight: 0.40
, lumber
Weight: 0.38
, timber
Weight: 0.36
, aluminum
Weight: 0.35
, steel
Weight: 0.35

Related properties

Property Similarity
get turned into lumber 1.00
be called lumber 0.93
made into furniture 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.55
Plausible(wood, get turned into lumber)
Evidence: 0.64
¬ Salient(wood, get turned into lumber)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.54
Typical(wood, get turned into lumber)
Evidence: 0.35
¬ Typical(wood, be called lumber)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.64
Salient(wood, get turned into lumber)
Evidence: 0.04
¬ Salient(wood, made into furniture)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.75
Remarkable(wood, get turned into lumber)
Evidence: 0.05
¬ Remarkable(wood, made into furniture)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.55
Plausible(wood, get turned into lumber)
Evidence: 0.04
¬ Plausible(wood, made into furniture)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.55
Plausible(wood, get turned into lumber)
Evidence: 0.46
¬ Plausible(wood, be called lumber)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.75
Remarkable(wood, get turned into lumber)
Evidence: 0.85
¬ Remarkable(wood, be called lumber)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.64
Salient(wood, get turned into lumber)
Evidence: 0.60
¬ Salient(wood, be called lumber)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.54
Typical(wood, get turned into lumber)
Evidence: 0.24
¬ Typical(wood, made into furniture)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.64
Salient(wood, get turned into lumber)
Evidence: 0.54
¬ Typical(wood, get turned into lumber)
Evidence: 0.75
¬ Remarkable(wood, get turned into lumber)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.55
Plausible(wood, get turned into lumber)
Evidence: 0.54
¬ Typical(wood, get turned into lumber)