work: causes you get more experience

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hard work
Weight: 0.61
, depth
Weight: 0.60
, job
Weight: 0.60
, adventure
Weight: 0.60
Siblings think
Weight: 0.65
, trust
Weight: 0.63
, education
Weight: 0.63
, stand
Weight: 0.61
, execution
Weight: 0.61

Related properties

Property Similarity
causes you get more experience 1.00
causes get more experience 0.98
causes you learn thing 0.85
requires find something to think about 0.84
be used to get something do 0.84
be used to gain experience 0.83
causes get work do 0.83
be motivated by learn more 0.82
causes learn new thing 0.82
be a part of human experience 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.82
Evidence: 0.94
¬ Remarkable(work, causes you get more experience)
Evidence: 0.52
¬ Remarkable(think, be a part of human experience)
0.02
Rule weight: 0.13
Evidence weight: 0.20
Similarity weight: 0.82
Evidence: 0.94
¬ Remarkable(work, causes you get more experience)
Evidence: 0.85
¬ Remarkable(think, be motivated by learn more)
0.01
Rule weight: 0.13
Evidence weight: 0.10
Similarity weight: 0.85
Evidence: 0.94
¬ Remarkable(work, causes you get more experience)
Evidence: 0.96
¬ Remarkable(think, causes you learn thing)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.94
Plausible(work, causes you get more experience)
Evidence: 0.96
Remarkable(think, causes you learn thing)
Evidence: 0.97
¬ Plausible(think, causes you learn thing)
0.49
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.94
Plausible(work, causes you get more experience)
Evidence: 0.85
Remarkable(think, be motivated by learn more)
Evidence: 0.38
¬ Plausible(think, be motivated by learn more)
0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.94
Plausible(work, causes you get more experience)
Evidence: 0.52
Remarkable(think, be a part of human experience)
Evidence: 0.80
¬ Plausible(think, be a part of human experience)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(work, causes you get more experience)
Evidence: 0.93
¬ Salient(work, causes you get more experience)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.98
Evidence: 0.94
Plausible(work, causes you get more experience)
Evidence: 0.69
¬ Plausible(work, causes get more experience)
0.80
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.94
Remarkable(work, causes you get more experience)
Evidence: 0.85
¬ Remarkable(work, causes get more experience)
0.79
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.98
Evidence: 0.93
Salient(work, causes you get more experience)
Evidence: 0.85
¬ Salient(work, causes get more experience)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.04
Typical(work, causes you get more experience)
Evidence: 0.02
¬ Typical(work, be used to get something do)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.04
Typical(work, causes you get more experience)
Evidence: 0.02
¬ Typical(work, causes get work do)
0.69
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.04
Typical(work, causes you get more experience)
Evidence: 0.18
¬ Typical(work, causes get more experience)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.94
Remarkable(work, causes you get more experience)
Evidence: 0.97
¬ Remarkable(work, be used to get something do)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Plausible(work, causes you get more experience)
Evidence: 0.99
¬ Plausible(work, be used to get something do)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Remarkable(work, causes you get more experience)
Evidence: 0.97
¬ Remarkable(work, causes get work do)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
Salient(work, causes you get more experience)
Evidence: 0.95
¬ Salient(work, be used to get something do)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Plausible(work, causes you get more experience)
Evidence: 0.99
¬ Plausible(work, causes get work do)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Salient(work, causes you get more experience)
Evidence: 0.95
¬ Salient(work, causes get work do)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.93
Salient(work, causes you get more experience)
Evidence: 0.04
¬ Typical(work, causes you get more experience)
Evidence: 0.94
¬ Remarkable(work, causes you get more experience)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Plausible(work, causes you get more experience)
Evidence: 0.04
¬ Typical(work, causes you get more experience)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.94
¬ Remarkable(work, causes you get more experience)
Evidence: 0.03
¬ Typical(think, causes you learn thing)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.94
¬ Remarkable(work, causes you get more experience)
Evidence: 0.16
¬ Typical(think, be a part of human experience)
0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.94
¬ Remarkable(work, causes you get more experience)
Evidence: 0.31
¬ Typical(think, be motivated by learn more)