wound: get infected

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents condition
Weight: 0.63
, thing
Weight: 0.61
, problem
Weight: 0.60
, injury
Weight: 0.59
Siblings blister
Weight: 0.61
, laceration
Weight: 0.60
, scar
Weight: 0.56
, incision
Weight: 0.50
, scrape
Weight: 0.50

Related properties

Property Similarity
get infected 1.00
become infected 0.96
be susceptible to infection 0.83
cause infection 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.40
¬ Remarkable(wound, get infected)
Evidence: 0.49
¬ Remarkable(incision, get infected)
0.08
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.40
¬ Remarkable(wound, get infected)
Evidence: 0.90
¬ Remarkable(blister, get infected)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.42
Plausible(wound, get infected)
Evidence: 0.90
Remarkable(blister, get infected)
Evidence: 0.52
¬ Plausible(blister, get infected)
0.53
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.42
Plausible(wound, get infected)
Evidence: 0.49
Remarkable(incision, get infected)
Evidence: 0.39
¬ Plausible(incision, get infected)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.42
Plausible(wound, get infected)
Evidence: 0.36
¬ Salient(wound, get infected)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.96
Evidence: 0.40
Remarkable(wound, get infected)
Evidence: 0.52
¬ Remarkable(wound, become infected)
0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.96
Evidence: 0.50
Typical(wound, get infected)
Evidence: 0.63
¬ Typical(wound, become infected)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.40
Remarkable(wound, get infected)
Evidence: 0.52
¬ Remarkable(wound, cause infection)
0.46
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.96
Evidence: 0.36
Salient(wound, get infected)
Evidence: 0.68
¬ Salient(wound, become infected)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.40
Remarkable(wound, get infected)
Evidence: 0.63
¬ Remarkable(wound, be susceptible to infection)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.50
Typical(wound, get infected)
Evidence: 0.79
¬ Typical(wound, cause infection)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.50
Typical(wound, get infected)
Evidence: 0.86
¬ Typical(wound, be susceptible to infection)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.42
Plausible(wound, get infected)
Evidence: 0.72
¬ Plausible(wound, cause infection)
0.37
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.96
Evidence: 0.42
Plausible(wound, get infected)
Evidence: 0.94
¬ Plausible(wound, become infected)
0.36
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.83
Evidence: 0.42
Plausible(wound, get infected)
Evidence: 0.83
¬ Plausible(wound, be susceptible to infection)
0.36
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.36
Salient(wound, get infected)
Evidence: 0.74
¬ Salient(wound, cause infection)
0.30
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.83
Evidence: 0.36
Salient(wound, get infected)
Evidence: 0.88
¬ Salient(wound, be susceptible to infection)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.36
Salient(wound, get infected)
Evidence: 0.50
¬ Typical(wound, get infected)
Evidence: 0.40
¬ Remarkable(wound, get infected)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.42
Plausible(wound, get infected)
Evidence: 0.50
¬ Typical(wound, get infected)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.40
¬ Remarkable(wound, get infected)
Evidence: 0.34
¬ Typical(blister, get infected)
0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.40
¬ Remarkable(wound, get infected)
Evidence: 0.42
¬ Typical(incision, get infected)