wrestle: be used to determine winner

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
be used to determine winner 1.00
requires decide what to play 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.45
¬ Remarkable(wrestle, be used to determine winner)
Evidence: 0.93
¬ Remarkable(play game, requires decide what to play)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.03
Plausible(wrestle, be used to determine winner)
Evidence: 0.93
Remarkable(play game, requires decide what to play)
Evidence: 0.92
¬ Plausible(play game, requires decide what to play)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.03
Plausible(wrestle, be used to determine winner)
Evidence: 0.45
¬ Salient(wrestle, be used to determine winner)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.45
Salient(wrestle, be used to determine winner)
Evidence: 0.92
¬ Typical(wrestle, be used to determine winner)
Evidence: 0.45
¬ Remarkable(wrestle, be used to determine winner)

Typical implies Plausible

0.05
Rule weight: 0.48
Evidence weight: 0.11
Similarity weight: 1.00
Evidence: 0.03
Plausible(wrestle, be used to determine winner)
Evidence: 0.92
¬ Typical(wrestle, be used to determine winner)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.45
¬ Remarkable(wrestle, be used to determine winner)
Evidence: 0.06
¬ Typical(play game, requires decide what to play)