wrestle: has state mania

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, think
Weight: 0.23
, look
Weight: 0.23
, boxing match
Weight: 0.23
, nothing
Weight: 0.23

Related properties

Property Similarity
has state mania 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.80
Plausible(wrestle, has state mania)
Evidence: 0.83
¬ Salient(wrestle, has state mania)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.83
Salient(wrestle, has state mania)
Evidence: 0.84
¬ Typical(wrestle, has state mania)
Evidence: 0.54
¬ Remarkable(wrestle, has state mania)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.80
Plausible(wrestle, has state mania)
Evidence: 0.84
¬ Typical(wrestle, has state mania)