xbox: be live

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, pc
Weight: 0.66
, console
Weight: 0.62
, product
Weight: 0.60
, hardware
Weight: 0.57
Siblings sony
Weight: 0.37
, cd player
Weight: 0.36
, nintendo
Weight: 0.36
, dvd
Weight: 0.35
, cd
Weight: 0.33

Related properties

Property Similarity
be live 1.00
is live 0.99
live use 0.92
is live bad 0.89
is live free 0.86
pay for live 0.86
live keep going 0.85
is live quiet 0.85
is live service 0.84
is live quiet now 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.36
Plausible(xbox, be live)
Evidence: 0.60
¬ Salient(xbox, be live)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.99
Evidence: 0.95
Remarkable(xbox, be live)
Evidence: 0.99
¬ Remarkable(xbox, is live)
0.79
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.99
Evidence: 0.12
Typical(xbox, be live)
Evidence: 0.08
¬ Typical(xbox, is live)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.95
Remarkable(xbox, be live)
Evidence: 0.88
¬ Remarkable(xbox, is live free)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.95
Remarkable(xbox, be live)
Evidence: 0.85
¬ Remarkable(xbox, pay for live)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.36
Plausible(xbox, be live)
Evidence: 0.33
¬ Plausible(xbox, is live)
0.63
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.99
Evidence: 0.60
Salient(xbox, be live)
Evidence: 0.62
¬ Salient(xbox, is live)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.60
Salient(xbox, be live)
Evidence: 0.80
¬ Salient(xbox, pay for live)
0.48
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.86
Evidence: 0.60
Salient(xbox, be live)
Evidence: 0.88
¬ Salient(xbox, is live free)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.86
Evidence: 0.36
Plausible(xbox, be live)
Evidence: 0.64
¬ Plausible(xbox, pay for live)
0.40
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.36
Plausible(xbox, be live)
Evidence: 0.71
¬ Plausible(xbox, is live free)
0.37
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.86
Evidence: 0.12
Typical(xbox, be live)
Evidence: 0.56
¬ Typical(xbox, pay for live)
0.35
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.86
Evidence: 0.12
Typical(xbox, be live)
Evidence: 0.60
¬ Typical(xbox, is live free)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.60
Salient(xbox, be live)
Evidence: 0.12
¬ Typical(xbox, be live)
Evidence: 0.95
¬ Remarkable(xbox, be live)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.36
Plausible(xbox, be live)
Evidence: 0.12
¬ Typical(xbox, be live)