yard: be used to keep out animal

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents project
Weight: 0.57
, game
Weight: 0.56
, distance
Weight: 0.56
, area
Weight: 0.56
Siblings deck
Weight: 0.56
, soccer ball
Weight: 0.32
, zone
Weight: 0.32
, football game
Weight: 0.32
, backyard
Weight: 0.32

Related properties

Property Similarity
be used to keep out animal 1.00
be used to hold in animal 0.89
be defined as some animal 0.86
be used to dog to run around in 0.82
be used to play with your dog 0.82
be used to keep out pest 0.78
be used to keep garden 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.93
Plausible(game, be defined as some animal)
Evidence: 0.68
¬ Typical(yard, be used to keep out animal)

Plausibility inheritance from parent to child

0.01
Rule weight: 0.09
Evidence weight: 0.13
Similarity weight: 0.86
Evidence: 0.06
Plausible(yard, be used to keep out animal)
Evidence: 0.93
¬ Plausible(game, be defined as some animal)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.62
¬ Remarkable(yard, be used to keep out animal)
Evidence: 0.46
¬ Remarkable(game, be defined as some animal)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.62
¬ Remarkable(yard, be used to keep out animal)
Evidence: 0.40
¬ Remarkable(backyard, be used to dog to run around in)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.62
¬ Remarkable(yard, be used to keep out animal)
Evidence: 0.71
¬ Remarkable(backyard, be used to play with your dog)
0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(yard, be used to keep out animal)
Evidence: 0.72
¬ Remarkable(backyard, be used to keep garden)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.93
Plausible(game, be defined as some animal)
Evidence: 0.62
Remarkable(yard, be used to keep out animal)
Evidence: 0.06
¬ Plausible(yard, be used to keep out animal)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.06
Plausible(yard, be used to keep out animal)
Evidence: 0.71
Remarkable(backyard, be used to play with your dog)
Evidence: 0.04
¬ Plausible(backyard, be used to play with your dog)
0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.06
Plausible(yard, be used to keep out animal)
Evidence: 0.40
Remarkable(backyard, be used to dog to run around in)
Evidence: 0.04
¬ Plausible(backyard, be used to dog to run around in)
0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.06
Plausible(yard, be used to keep out animal)
Evidence: 0.72
Remarkable(backyard, be used to keep garden)
Evidence: 0.20
¬ Plausible(backyard, be used to keep garden)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.06
Plausible(yard, be used to keep out animal)
Evidence: 0.55
¬ Salient(yard, be used to keep out animal)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.06
Plausible(yard, be used to keep out animal)
Evidence: 0.11
¬ Plausible(yard, be used to hold in animal)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.68
Typical(yard, be used to keep out animal)
Evidence: 0.60
¬ Typical(yard, be used to hold in animal)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.62
Remarkable(yard, be used to keep out animal)
Evidence: 0.53
¬ Remarkable(yard, be used to hold in animal)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.55
Salient(yard, be used to keep out animal)
Evidence: 0.53
¬ Salient(yard, be used to hold in animal)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.55
Salient(yard, be used to keep out animal)
Evidence: 0.29
¬ Salient(yard, be used to keep out pest)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.62
Remarkable(yard, be used to keep out animal)
Evidence: 0.39
¬ Remarkable(yard, be used to keep out pest)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.68
Typical(yard, be used to keep out animal)
Evidence: 0.84
¬ Typical(yard, be used to keep out pest)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.06
Plausible(yard, be used to keep out animal)
Evidence: 0.39
¬ Plausible(yard, be used to keep out pest)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.55
Salient(yard, be used to keep out animal)
Evidence: 0.68
¬ Typical(yard, be used to keep out animal)
Evidence: 0.62
¬ Remarkable(yard, be used to keep out animal)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.36
Similarity weight: 1.00
Evidence: 0.06
Plausible(yard, be used to keep out animal)
Evidence: 0.68
¬ Typical(yard, be used to keep out animal)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.62
¬ Remarkable(yard, be used to keep out animal)
Evidence: 0.20
¬ Typical(game, be defined as some animal)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(yard, be used to keep out animal)
Evidence: 0.43
¬ Typical(backyard, be used to keep garden)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.62
¬ Remarkable(yard, be used to keep out animal)
Evidence: 0.71
¬ Typical(backyard, be used to play with your dog)
0.06
Rule weight: 0.14
Evidence weight: 0.50
Similarity weight: 0.82
Evidence: 0.62
¬ Remarkable(yard, be used to keep out animal)
Evidence: 0.82
¬ Typical(backyard, be used to dog to run around in)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.68
Typical(yard, be used to keep out animal)
Evidence: 0.20
¬ Typical(game, be defined as some animal)