yo-yo: be used to game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to game 1.00
be fun to play with 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.73
Plausible(yo-yo, be used to game)
Evidence: 0.38
¬ Salient(yo-yo, be used to game)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.73
Plausible(yo-yo, be used to game)
Evidence: 0.42
¬ Plausible(yo-yo, be fun to play with)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.38
Salient(yo-yo, be used to game)
Evidence: 0.34
¬ Salient(yo-yo, be fun to play with)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.48
Typical(yo-yo, be used to game)
Evidence: 0.69
¬ Typical(yo-yo, be fun to play with)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.36
Remarkable(yo-yo, be used to game)
Evidence: 0.62
¬ Remarkable(yo-yo, be fun to play with)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.38
Salient(yo-yo, be used to game)
Evidence: 0.48
¬ Typical(yo-yo, be used to game)
Evidence: 0.36
¬ Remarkable(yo-yo, be used to game)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.73
Plausible(yo-yo, be used to game)
Evidence: 0.48
¬ Typical(yo-yo, be used to game)