zombie: affect humans

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents creature
Weight: 0.60
, film
Weight: 0.59
, theme
Weight: 0.58
, apocalypse
Weight: 0.58
, event
Weight: 0.57
Siblings werewolf
Weight: 0.35
, vampire
Weight: 0.35
, komodo dragon
Weight: 0.34
, alien
Weight: 0.34
, monster
Weight: 0.34

Related properties

Property Similarity
affect humans 1.00
feed on humans 0.84
attack humans 0.81
be stronger than humans 0.80
turn back into humans 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.00
Rule weight: 0.13
Evidence weight: 0.02
Similarity weight: 0.81
Evidence: 1.00
¬ Remarkable(zombie, affect humans)
Evidence: 0.98
¬ Remarkable(werewolf, attack humans)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.28
Plausible(zombie, affect humans)
Evidence: 0.98
Remarkable(werewolf, attack humans)
Evidence: 0.28
¬ Plausible(werewolf, attack humans)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.28
Plausible(zombie, affect humans)
Evidence: 0.61
¬ Salient(zombie, affect humans)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 1.00
Remarkable(zombie, affect humans)
Evidence: 0.32
¬ Remarkable(zombie, turn back into humans)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.61
Salient(zombie, affect humans)
Evidence: 0.27
¬ Salient(zombie, turn back into humans)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.28
Plausible(zombie, affect humans)
Evidence: 0.34
¬ Plausible(zombie, turn back into humans)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.04
Typical(zombie, affect humans)
Evidence: 0.50
¬ Typical(zombie, turn back into humans)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.61
Salient(zombie, affect humans)
Evidence: 0.04
¬ Typical(zombie, affect humans)
Evidence: 1.00
¬ Remarkable(zombie, affect humans)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.28
Plausible(zombie, affect humans)
Evidence: 0.04
¬ Typical(zombie, affect humans)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 1.00
¬ Remarkable(zombie, affect humans)
Evidence: 0.06
¬ Typical(werewolf, attack humans)