Property | Similarity |
---|---|
become damaged | 1.00 |
is damaged | 0.96 |
get damaged | 0.96 |
be destroyed | 0.86 |
be damaged by alcohol | 0.84 |
take damage | 0.79 |
cause damage | 0.78 |
be easily susceptible to damage | 0.76 |
Click on a property for more details on the statement. Click on a column header to use it as a sorting key.
Subject | Score | Plausible | Typical | Remarkable | Salient | Source |
---|---|---|---|---|---|---|
armor | 0.53 0.5319314312 |
0.96 0.9619046087 |
0.76 0.7613197632 |
0.41 0.4065909513 |
0.70 0.7013123275 |
Quasimodo |
helmet | 0.47 0.4654500930 |
0.68 0.6816649507 |
0.80 0.7978136216 |
0.40 0.3995502838 |
0.65 0.6475001072 |
Quasimodo |
kidney | 0.66 0.6593990796 |
0.26 0.2617952183 |
0.10 0.1036938927 |
0.87 0.8708495989 |
0.44 0.4351361303 |
Quasimodo |