achievement: be in video games addictive

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents quality
Weight: 0.62
, thing
Weight: 0.62
, factor
Weight: 0.62
, experience
Weight: 0.62
Siblings record
Weight: 0.68
, success
Weight: 0.68
, ability
Weight: 0.65
, education
Weight: 0.63
, recognition
Weight: 0.60

Related properties

Property Similarity
be in video games addictive 1.00
be in video games 0.90
work in video games 0.88
is addicting 0.84
work in games 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.04
Plausible(achievement, be in video games addictive)
Evidence: 0.05
¬ Salient(achievement, be in video games addictive)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.04
Plausible(achievement, be in video games addictive)
Evidence: 0.14
¬ Plausible(achievement, be in video games)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.05
Salient(achievement, be in video games addictive)
Evidence: 0.15
¬ Salient(achievement, be in video games)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.07
Remarkable(achievement, be in video games addictive)
Evidence: 0.16
¬ Remarkable(achievement, be in video games)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.07
Remarkable(achievement, be in video games addictive)
Evidence: 0.10
¬ Remarkable(achievement, is addicting)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.05
Salient(achievement, be in video games addictive)
Evidence: 0.12
¬ Salient(achievement, is addicting)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.07
Remarkable(achievement, be in video games addictive)
Evidence: 0.19
¬ Remarkable(achievement, work in video games)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.05
Salient(achievement, be in video games addictive)
Evidence: 0.20
¬ Salient(achievement, work in video games)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.04
Plausible(achievement, be in video games addictive)
Evidence: 0.23
¬ Plausible(achievement, work in video games)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.20
Typical(achievement, be in video games addictive)
Evidence: 0.30
¬ Typical(achievement, is addicting)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.20
Typical(achievement, be in video games addictive)
Evidence: 0.36
¬ Typical(achievement, be in video games)
0.48
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.88
Evidence: 0.20
Typical(achievement, be in video games addictive)
Evidence: 0.45
¬ Typical(achievement, work in video games)
0.40
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.84
Evidence: 0.04
Plausible(achievement, be in video games addictive)
Evidence: 0.47
¬ Plausible(achievement, is addicting)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.20
Typical(achievement, be in video games addictive)
Evidence: 0.59
¬ Typical(achievement, work in games)
0.28
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.79
Evidence: 0.04
Plausible(achievement, be in video games addictive)
Evidence: 0.61
¬ Plausible(achievement, work in games)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.79
Evidence: 0.07
Remarkable(achievement, be in video games addictive)
Evidence: 0.75
¬ Remarkable(achievement, work in games)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.79
Evidence: 0.05
Salient(achievement, be in video games addictive)
Evidence: 0.76
¬ Salient(achievement, work in games)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(achievement, be in video games addictive)
Evidence: 0.20
¬ Typical(achievement, be in video games addictive)
Evidence: 0.07
¬ Remarkable(achievement, be in video games addictive)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.04
Plausible(achievement, be in video games addictive)
Evidence: 0.20
¬ Typical(achievement, be in video games addictive)