advance into battle: be motivated by person you have bad government

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by person you have bad government 1.00
be motivated by you be order to do it 0.84
requires do it 0.81
be motivated by kill person to increase your power 0.80
be used to those who be about to die 0.79
requires make sure you really need to 0.79
requires have good men 0.78
causes person might die 0.77
requires not 0.77
causes person get kill 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.77
Plausible(advance into battle, be motivated by person you have bad government)
Evidence: 0.11
¬ Salient(advance into battle, be motivated by person you have bad government)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.57
Typical(advance into battle, be motivated by person you have bad government)
Evidence: 0.11
¬ Typical(advance into battle, requires do it)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.11
Salient(advance into battle, be motivated by person you have bad government)
Evidence: 0.04
¬ Salient(advance into battle, be used to those who be about to die)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.57
Typical(advance into battle, be motivated by person you have bad government)
Evidence: 0.25
¬ Typical(advance into battle, be motivated by you be order to do it)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.57
Typical(advance into battle, be motivated by person you have bad government)
Evidence: 0.15
¬ Typical(advance into battle, requires make sure you really need to)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.26
Remarkable(advance into battle, be motivated by person you have bad government)
Evidence: 0.12
¬ Remarkable(advance into battle, be used to those who be about to die)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.11
Salient(advance into battle, be motivated by person you have bad government)
Evidence: 0.07
¬ Salient(advance into battle, requires not)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.26
Remarkable(advance into battle, be motivated by person you have bad government)
Evidence: 0.10
¬ Remarkable(advance into battle, requires not)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.77
Plausible(advance into battle, be motivated by person you have bad government)
Evidence: 0.49
¬ Plausible(advance into battle, requires have good men)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.57
Typical(advance into battle, be motivated by person you have bad government)
Evidence: 0.29
¬ Typical(advance into battle, causes person might die)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.11
Salient(advance into battle, be motivated by person you have bad government)
Evidence: 0.18
¬ Salient(advance into battle, be motivated by kill person to increase your power)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.77
Plausible(advance into battle, be motivated by person you have bad government)
Evidence: 0.87
¬ Plausible(advance into battle, be motivated by you be order to do it)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.57
Typical(advance into battle, be motivated by person you have bad government)
Evidence: 0.40
¬ Typical(advance into battle, be motivated by kill person to increase your power)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.57
Typical(advance into battle, be motivated by person you have bad government)
Evidence: 0.32
¬ Typical(advance into battle, causes person get kill)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.77
Plausible(advance into battle, be motivated by person you have bad government)
Evidence: 0.82
¬ Plausible(advance into battle, be motivated by kill person to increase your power)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.77
Plausible(advance into battle, be motivated by person you have bad government)
Evidence: 0.85
¬ Plausible(advance into battle, be used to those who be about to die)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.11
Salient(advance into battle, be motivated by person you have bad government)
Evidence: 0.20
¬ Salient(advance into battle, causes person might die)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.77
Plausible(advance into battle, be motivated by person you have bad government)
Evidence: 0.96
¬ Plausible(advance into battle, requires do it)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.77
Plausible(advance into battle, be motivated by person you have bad government)
Evidence: 0.83
¬ Plausible(advance into battle, requires not)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.77
Plausible(advance into battle, be motivated by person you have bad government)
Evidence: 0.84
¬ Plausible(advance into battle, causes person get kill)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.77
Plausible(advance into battle, be motivated by person you have bad government)
Evidence: 0.88
¬ Plausible(advance into battle, causes person might die)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.77
Plausible(advance into battle, be motivated by person you have bad government)
Evidence: 0.95
¬ Plausible(advance into battle, requires make sure you really need to)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.57
Typical(advance into battle, be motivated by person you have bad government)
Evidence: 0.51
¬ Typical(advance into battle, be used to those who be about to die)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.57
Typical(advance into battle, be motivated by person you have bad government)
Evidence: 0.56
¬ Typical(advance into battle, requires not)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.11
Salient(advance into battle, be motivated by person you have bad government)
Evidence: 0.32
¬ Salient(advance into battle, causes person get kill)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.26
Remarkable(advance into battle, be motivated by person you have bad government)
Evidence: 0.44
¬ Remarkable(advance into battle, requires have good men)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.11
Salient(advance into battle, be motivated by person you have bad government)
Evidence: 0.38
¬ Salient(advance into battle, requires have good men)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.57
Typical(advance into battle, be motivated by person you have bad government)
Evidence: 0.79
¬ Typical(advance into battle, requires have good men)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.26
Remarkable(advance into battle, be motivated by person you have bad government)
Evidence: 0.57
¬ Remarkable(advance into battle, be motivated by kill person to increase your power)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.26
Remarkable(advance into battle, be motivated by person you have bad government)
Evidence: 0.67
¬ Remarkable(advance into battle, causes person might die)
0.32
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.84
Evidence: 0.11
Salient(advance into battle, be motivated by person you have bad government)
Evidence: 0.62
¬ Salient(advance into battle, be motivated by you be order to do it)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.26
Remarkable(advance into battle, be motivated by person you have bad government)
Evidence: 0.74
¬ Remarkable(advance into battle, requires make sure you really need to)
0.29
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.84
Evidence: 0.26
Remarkable(advance into battle, be motivated by person you have bad government)
Evidence: 0.79
¬ Remarkable(advance into battle, be motivated by you be order to do it)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.26
Remarkable(advance into battle, be motivated by person you have bad government)
Evidence: 0.78
¬ Remarkable(advance into battle, causes person get kill)
0.27
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.81
Evidence: 0.26
Remarkable(advance into battle, be motivated by person you have bad government)
Evidence: 0.83
¬ Remarkable(advance into battle, requires do it)
0.27
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.81
Evidence: 0.11
Salient(advance into battle, be motivated by person you have bad government)
Evidence: 0.69
¬ Salient(advance into battle, requires do it)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.79
Evidence: 0.11
Salient(advance into battle, be motivated by person you have bad government)
Evidence: 0.70
¬ Salient(advance into battle, requires make sure you really need to)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.11
Salient(advance into battle, be motivated by person you have bad government)
Evidence: 0.57
¬ Typical(advance into battle, be motivated by person you have bad government)
Evidence: 0.26
¬ Remarkable(advance into battle, be motivated by person you have bad government)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.77
Plausible(advance into battle, be motivated by person you have bad government)
Evidence: 0.57
¬ Typical(advance into battle, be motivated by person you have bad government)