advance into battle: causes person might die

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes person might die 1.00
causes die 0.91
be used to those who be about to die 0.87
requires fight or die 0.86
causes person get kill 0.85
causes kill person 0.85
requires get ready to die 0.82
requires be prepare to die 0.81
be used to kill person 0.81
causes get kill 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.88
Plausible(advance into battle, causes person might die)
Evidence: 0.20
¬ Salient(advance into battle, causes person might die)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.20
Salient(advance into battle, causes person might die)
Evidence: 0.04
¬ Salient(advance into battle, be used to those who be about to die)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.67
Remarkable(advance into battle, causes person might die)
Evidence: 0.12
¬ Remarkable(advance into battle, be used to those who be about to die)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.88
Plausible(advance into battle, causes person might die)
Evidence: 0.80
¬ Plausible(advance into battle, causes die)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.29
Typical(advance into battle, causes person might die)
Evidence: 0.09
¬ Typical(advance into battle, requires fight or die)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.67
Remarkable(advance into battle, causes person might die)
Evidence: 0.35
¬ Remarkable(advance into battle, causes die)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.20
Salient(advance into battle, causes person might die)
Evidence: 0.16
¬ Salient(advance into battle, causes die)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.20
Salient(advance into battle, causes person might die)
Evidence: 0.02
¬ Salient(advance into battle, requires be prepare to die)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.67
Remarkable(advance into battle, causes person might die)
Evidence: 0.07
¬ Remarkable(advance into battle, requires be prepare to die)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.88
Plausible(advance into battle, causes person might die)
Evidence: 0.85
¬ Plausible(advance into battle, be used to those who be about to die)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.20
Salient(advance into battle, causes person might die)
Evidence: 0.06
¬ Salient(advance into battle, requires get ready to die)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.67
Remarkable(advance into battle, causes person might die)
Evidence: 0.17
¬ Remarkable(advance into battle, requires get ready to die)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.88
Plausible(advance into battle, causes person might die)
Evidence: 0.84
¬ Plausible(advance into battle, causes person get kill)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.88
Plausible(advance into battle, causes person might die)
Evidence: 0.96
¬ Plausible(advance into battle, requires fight or die)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.88
Plausible(advance into battle, causes person might die)
Evidence: 0.86
¬ Plausible(advance into battle, requires get ready to die)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.88
Plausible(advance into battle, causes person might die)
Evidence: 0.81
¬ Plausible(advance into battle, requires be prepare to die)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.88
Plausible(advance into battle, causes person might die)
Evidence: 0.83
¬ Plausible(advance into battle, causes get kill)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.29
Typical(advance into battle, causes person might die)
Evidence: 0.32
¬ Typical(advance into battle, causes person get kill)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.67
Remarkable(advance into battle, causes person might die)
Evidence: 0.78
¬ Remarkable(advance into battle, causes person get kill)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.20
Salient(advance into battle, causes person might die)
Evidence: 0.32
¬ Salient(advance into battle, causes person get kill)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.29
Typical(advance into battle, causes person might die)
Evidence: 0.31
¬ Typical(advance into battle, causes get kill)
0.52
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.29
Typical(advance into battle, causes person might die)
Evidence: 0.48
¬ Typical(advance into battle, causes die)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.67
Remarkable(advance into battle, causes person might die)
Evidence: 0.91
¬ Remarkable(advance into battle, requires fight or die)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.67
Remarkable(advance into battle, causes person might die)
Evidence: 0.79
¬ Remarkable(advance into battle, causes get kill)
0.48
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.87
Evidence: 0.29
Typical(advance into battle, causes person might die)
Evidence: 0.51
¬ Typical(advance into battle, be used to those who be about to die)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.29
Typical(advance into battle, causes person might die)
Evidence: 0.46
¬ Typical(advance into battle, requires get ready to die)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.20
Salient(advance into battle, causes person might die)
Evidence: 0.46
¬ Salient(advance into battle, causes get kill)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.29
Typical(advance into battle, causes person might die)
Evidence: 0.65
¬ Typical(advance into battle, requires be prepare to die)
0.32
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.86
Evidence: 0.20
Salient(advance into battle, causes person might die)
Evidence: 0.70
¬ Salient(advance into battle, requires fight or die)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.20
Salient(advance into battle, causes person might die)
Evidence: 0.29
¬ Typical(advance into battle, causes person might die)
Evidence: 0.67
¬ Remarkable(advance into battle, causes person might die)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.88
Plausible(advance into battle, causes person might die)
Evidence: 0.29
¬ Typical(advance into battle, causes person might die)