advance into battle: causes get kill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get kill 1.00
causes person get kill 0.97
causes kill person 0.94
be used to kill person 0.92
causes soldier get kill 0.85
be motivated by kill person to increase your power 0.82
causes die 0.81
causes person might die 0.81
causes get hurt 0.80
requires fight or die 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.83
Plausible(advance into battle, causes get kill)
Evidence: 0.46
¬ Salient(advance into battle, causes get kill)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.83
Plausible(advance into battle, causes get kill)
Evidence: 0.84
¬ Plausible(advance into battle, causes person get kill)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.79
Remarkable(advance into battle, causes get kill)
Evidence: 0.78
¬ Remarkable(advance into battle, causes person get kill)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.46
Salient(advance into battle, causes get kill)
Evidence: 0.32
¬ Salient(advance into battle, causes person get kill)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.31
Typical(advance into battle, causes get kill)
Evidence: 0.32
¬ Typical(advance into battle, causes person get kill)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.79
Remarkable(advance into battle, causes get kill)
Evidence: 0.35
¬ Remarkable(advance into battle, causes die)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.31
Typical(advance into battle, causes get kill)
Evidence: 0.09
¬ Typical(advance into battle, requires fight or die)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.46
Salient(advance into battle, causes get kill)
Evidence: 0.18
¬ Salient(advance into battle, be motivated by kill person to increase your power)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.46
Salient(advance into battle, causes get kill)
Evidence: 0.16
¬ Salient(advance into battle, causes die)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.79
Remarkable(advance into battle, causes get kill)
Evidence: 0.57
¬ Remarkable(advance into battle, be motivated by kill person to increase your power)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.46
Salient(advance into battle, causes get kill)
Evidence: 0.20
¬ Salient(advance into battle, causes person might die)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.83
Plausible(advance into battle, causes get kill)
Evidence: 0.67
¬ Plausible(advance into battle, causes get hurt)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.79
Remarkable(advance into battle, causes get kill)
Evidence: 0.56
¬ Remarkable(advance into battle, causes get hurt)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.83
Plausible(advance into battle, causes get kill)
Evidence: 0.82
¬ Plausible(advance into battle, be motivated by kill person to increase your power)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.83
Plausible(advance into battle, causes get kill)
Evidence: 0.80
¬ Plausible(advance into battle, causes die)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.79
Remarkable(advance into battle, causes get kill)
Evidence: 0.67
¬ Remarkable(advance into battle, causes person might die)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.83
Plausible(advance into battle, causes get kill)
Evidence: 0.88
¬ Plausible(advance into battle, causes person might die)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.83
Plausible(advance into battle, causes get kill)
Evidence: 0.96
¬ Plausible(advance into battle, requires fight or die)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.79
Remarkable(advance into battle, causes get kill)
Evidence: 0.91
¬ Remarkable(advance into battle, requires fight or die)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.31
Typical(advance into battle, causes get kill)
Evidence: 0.29
¬ Typical(advance into battle, causes person might die)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.46
Salient(advance into battle, causes get kill)
Evidence: 0.47
¬ Salient(advance into battle, causes get hurt)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.31
Typical(advance into battle, causes get kill)
Evidence: 0.40
¬ Typical(advance into battle, be motivated by kill person to increase your power)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.31
Typical(advance into battle, causes get kill)
Evidence: 0.48
¬ Typical(advance into battle, causes die)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.46
Salient(advance into battle, causes get kill)
Evidence: 0.70
¬ Salient(advance into battle, requires fight or die)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.31
Typical(advance into battle, causes get kill)
Evidence: 0.57
¬ Typical(advance into battle, causes get hurt)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.46
Salient(advance into battle, causes get kill)
Evidence: 0.31
¬ Typical(advance into battle, causes get kill)
Evidence: 0.79
¬ Remarkable(advance into battle, causes get kill)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.83
Plausible(advance into battle, causes get kill)
Evidence: 0.31
¬ Typical(advance into battle, causes get kill)