advance into battle: causes get hurt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get hurt 1.00
causes get kill 0.80
causes person get kill 0.80
causes you get shoot in leg 0.77
causes person might die 0.76
causes kill person 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.67
Plausible(advance into battle, causes get hurt)
Evidence: 0.47
¬ Salient(advance into battle, causes get hurt)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.56
Remarkable(advance into battle, causes get hurt)
Evidence: 0.20
¬ Remarkable(advance into battle, causes you get shoot in leg)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.57
Typical(advance into battle, causes get hurt)
Evidence: 0.31
¬ Typical(advance into battle, causes get kill)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.57
Typical(advance into battle, causes get hurt)
Evidence: 0.32
¬ Typical(advance into battle, causes person get kill)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.47
Salient(advance into battle, causes get hurt)
Evidence: 0.21
¬ Salient(advance into battle, causes you get shoot in leg)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.47
Salient(advance into battle, causes get hurt)
Evidence: 0.20
¬ Salient(advance into battle, causes person might die)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.57
Typical(advance into battle, causes get hurt)
Evidence: 0.29
¬ Typical(advance into battle, causes person might die)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.47
Salient(advance into battle, causes get hurt)
Evidence: 0.32
¬ Salient(advance into battle, causes person get kill)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.47
Salient(advance into battle, causes get hurt)
Evidence: 0.46
¬ Salient(advance into battle, causes get kill)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.67
Plausible(advance into battle, causes get hurt)
Evidence: 0.83
¬ Plausible(advance into battle, causes get kill)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.67
Plausible(advance into battle, causes get hurt)
Evidence: 0.84
¬ Plausible(advance into battle, causes person get kill)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.67
Plausible(advance into battle, causes get hurt)
Evidence: 0.76
¬ Plausible(advance into battle, causes you get shoot in leg)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.57
Typical(advance into battle, causes get hurt)
Evidence: 0.60
¬ Typical(advance into battle, causes you get shoot in leg)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.67
Plausible(advance into battle, causes get hurt)
Evidence: 0.88
¬ Plausible(advance into battle, causes person might die)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.56
Remarkable(advance into battle, causes get hurt)
Evidence: 0.67
¬ Remarkable(advance into battle, causes person might die)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.56
Remarkable(advance into battle, causes get hurt)
Evidence: 0.78
¬ Remarkable(advance into battle, causes person get kill)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.56
Remarkable(advance into battle, causes get hurt)
Evidence: 0.79
¬ Remarkable(advance into battle, causes get kill)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.47
Salient(advance into battle, causes get hurt)
Evidence: 0.57
¬ Typical(advance into battle, causes get hurt)
Evidence: 0.56
¬ Remarkable(advance into battle, causes get hurt)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.67
Plausible(advance into battle, causes get hurt)
Evidence: 0.57
¬ Typical(advance into battle, causes get hurt)