advance into battle: causes you get shoot in leg

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you get shoot in leg 1.00
causes person get kill 0.80
causes get kill 0.79
causes get hurt 0.77
requires find where your opponent be 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.76
Plausible(advance into battle, causes you get shoot in leg)
Evidence: 0.21
¬ Salient(advance into battle, causes you get shoot in leg)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.60
Typical(advance into battle, causes you get shoot in leg)
Evidence: 0.32
¬ Typical(advance into battle, causes person get kill)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.60
Typical(advance into battle, causes you get shoot in leg)
Evidence: 0.31
¬ Typical(advance into battle, causes get kill)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.60
Typical(advance into battle, causes you get shoot in leg)
Evidence: 0.25
¬ Typical(advance into battle, requires find where your opponent be)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.76
Plausible(advance into battle, causes you get shoot in leg)
Evidence: 0.67
¬ Plausible(advance into battle, causes get hurt)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.76
Plausible(advance into battle, causes you get shoot in leg)
Evidence: 0.84
¬ Plausible(advance into battle, causes person get kill)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.76
Plausible(advance into battle, causes you get shoot in leg)
Evidence: 0.83
¬ Plausible(advance into battle, causes get kill)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.76
Plausible(advance into battle, causes you get shoot in leg)
Evidence: 0.88
¬ Plausible(advance into battle, requires find where your opponent be)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.60
Typical(advance into battle, causes you get shoot in leg)
Evidence: 0.57
¬ Typical(advance into battle, causes get hurt)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.21
Salient(advance into battle, causes you get shoot in leg)
Evidence: 0.32
¬ Salient(advance into battle, causes person get kill)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.21
Salient(advance into battle, causes you get shoot in leg)
Evidence: 0.46
¬ Salient(advance into battle, causes get kill)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.21
Salient(advance into battle, causes you get shoot in leg)
Evidence: 0.47
¬ Salient(advance into battle, causes get hurt)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.20
Remarkable(advance into battle, causes you get shoot in leg)
Evidence: 0.56
¬ Remarkable(advance into battle, causes get hurt)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.21
Salient(advance into battle, causes you get shoot in leg)
Evidence: 0.63
¬ Salient(advance into battle, requires find where your opponent be)
0.26
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.75
Evidence: 0.20
Remarkable(advance into battle, causes you get shoot in leg)
Evidence: 0.73
¬ Remarkable(advance into battle, requires find where your opponent be)
0.26
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.80
Evidence: 0.20
Remarkable(advance into battle, causes you get shoot in leg)
Evidence: 0.78
¬ Remarkable(advance into battle, causes person get kill)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.79
Evidence: 0.20
Remarkable(advance into battle, causes you get shoot in leg)
Evidence: 0.79
¬ Remarkable(advance into battle, causes get kill)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.21
Salient(advance into battle, causes you get shoot in leg)
Evidence: 0.60
¬ Typical(advance into battle, causes you get shoot in leg)
Evidence: 0.20
¬ Remarkable(advance into battle, causes you get shoot in leg)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.76
Plausible(advance into battle, causes you get shoot in leg)
Evidence: 0.60
¬ Typical(advance into battle, causes you get shoot in leg)