advance into battle: requires be prepare to die

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be prepare to die 1.00
requires get ready to die 0.91
requires fight or die 0.85
causes die 0.85
be used to prepare for war 0.81
causes person might die 0.81
be used to those who be about to die 0.79
causes get kill 0.78
causes person get kill 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.81
Plausible(advance into battle, requires be prepare to die)
Evidence: 0.02
¬ Salient(advance into battle, requires be prepare to die)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.02
Salient(advance into battle, requires be prepare to die)
Evidence: 0.06
¬ Salient(advance into battle, requires get ready to die)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.65
Typical(advance into battle, requires be prepare to die)
Evidence: 0.09
¬ Typical(advance into battle, requires fight or die)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.65
Typical(advance into battle, requires be prepare to die)
Evidence: 0.10
¬ Typical(advance into battle, be used to prepare for war)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.65
Typical(advance into battle, requires be prepare to die)
Evidence: 0.46
¬ Typical(advance into battle, requires get ready to die)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.07
Remarkable(advance into battle, requires be prepare to die)
Evidence: 0.17
¬ Remarkable(advance into battle, requires get ready to die)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.02
Salient(advance into battle, requires be prepare to die)
Evidence: 0.04
¬ Salient(advance into battle, be used to those who be about to die)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.81
Plausible(advance into battle, requires be prepare to die)
Evidence: 0.86
¬ Plausible(advance into battle, requires get ready to die)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.65
Typical(advance into battle, requires be prepare to die)
Evidence: 0.29
¬ Typical(advance into battle, causes person might die)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.81
Plausible(advance into battle, requires be prepare to die)
Evidence: 0.80
¬ Plausible(advance into battle, causes die)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.02
Salient(advance into battle, requires be prepare to die)
Evidence: 0.16
¬ Salient(advance into battle, causes die)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.65
Typical(advance into battle, requires be prepare to die)
Evidence: 0.48
¬ Typical(advance into battle, causes die)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.07
Remarkable(advance into battle, requires be prepare to die)
Evidence: 0.12
¬ Remarkable(advance into battle, be used to those who be about to die)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.81
Plausible(advance into battle, requires be prepare to die)
Evidence: 0.96
¬ Plausible(advance into battle, requires fight or die)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.65
Typical(advance into battle, requires be prepare to die)
Evidence: 0.31
¬ Typical(advance into battle, causes get kill)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.65
Typical(advance into battle, requires be prepare to die)
Evidence: 0.32
¬ Typical(advance into battle, causes person get kill)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.81
Plausible(advance into battle, requires be prepare to die)
Evidence: 0.88
¬ Plausible(advance into battle, causes person might die)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.81
Plausible(advance into battle, requires be prepare to die)
Evidence: 0.85
¬ Plausible(advance into battle, be used to those who be about to die)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.81
Plausible(advance into battle, requires be prepare to die)
Evidence: 0.97
¬ Plausible(advance into battle, be used to prepare for war)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.81
Plausible(advance into battle, requires be prepare to die)
Evidence: 0.83
¬ Plausible(advance into battle, causes get kill)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.02
Salient(advance into battle, requires be prepare to die)
Evidence: 0.20
¬ Salient(advance into battle, causes person might die)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.65
Typical(advance into battle, requires be prepare to die)
Evidence: 0.51
¬ Typical(advance into battle, be used to those who be about to die)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.81
Plausible(advance into battle, requires be prepare to die)
Evidence: 0.84
¬ Plausible(advance into battle, causes person get kill)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.07
Remarkable(advance into battle, requires be prepare to die)
Evidence: 0.35
¬ Remarkable(advance into battle, causes die)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.02
Salient(advance into battle, requires be prepare to die)
Evidence: 0.32
¬ Salient(advance into battle, causes person get kill)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.02
Salient(advance into battle, requires be prepare to die)
Evidence: 0.46
¬ Salient(advance into battle, causes get kill)
0.26
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.81
Evidence: 0.07
Remarkable(advance into battle, requires be prepare to die)
Evidence: 0.67
¬ Remarkable(advance into battle, causes person might die)
0.23
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.85
Evidence: 0.02
Salient(advance into battle, requires be prepare to die)
Evidence: 0.70
¬ Salient(advance into battle, requires fight or die)
0.22
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.81
Evidence: 0.07
Remarkable(advance into battle, requires be prepare to die)
Evidence: 0.72
¬ Remarkable(advance into battle, be used to prepare for war)
0.18
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.07
Remarkable(advance into battle, requires be prepare to die)
Evidence: 0.78
¬ Remarkable(advance into battle, causes person get kill)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.78
Evidence: 0.07
Remarkable(advance into battle, requires be prepare to die)
Evidence: 0.79
¬ Remarkable(advance into battle, causes get kill)
0.11
Rule weight: 0.85
Evidence weight: 0.16
Similarity weight: 0.81
Evidence: 0.02
Salient(advance into battle, requires be prepare to die)
Evidence: 0.85
¬ Salient(advance into battle, be used to prepare for war)
0.11
Rule weight: 0.85
Evidence weight: 0.15
Similarity weight: 0.85
Evidence: 0.07
Remarkable(advance into battle, requires be prepare to die)
Evidence: 0.91
¬ Remarkable(advance into battle, requires fight or die)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.02
Salient(advance into battle, requires be prepare to die)
Evidence: 0.65
¬ Typical(advance into battle, requires be prepare to die)
Evidence: 0.07
¬ Remarkable(advance into battle, requires be prepare to die)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.81
Plausible(advance into battle, requires be prepare to die)
Evidence: 0.65
¬ Typical(advance into battle, requires be prepare to die)