advance into battle: requires enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires enemy 1.00
be used to kill enemy 0.91
be used to attack your enemy 0.90
be motivated by destroy your enemy 0.90
requires know enemy position 0.90
causes attack enemy 0.90
be motivated by attack your enemy 0.89
be motivated by attack enemy 0.88
requires know strength of your enemy 0.88
be used to beat enemy 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.83
Plausible(advance into battle, requires enemy)
Evidence: 0.62
¬ Salient(advance into battle, requires enemy)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.62
Salient(advance into battle, requires enemy)
Evidence: 0.29
¬ Salient(advance into battle, be motivated by destroy your enemy)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.83
Plausible(advance into battle, requires enemy)
Evidence: 0.83
¬ Plausible(advance into battle, be used to kill enemy)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.83
Plausible(advance into battle, requires enemy)
Evidence: 0.72
¬ Plausible(advance into battle, be motivated by attack enemy)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.83
Plausible(advance into battle, requires enemy)
Evidence: 0.81
¬ Plausible(advance into battle, be motivated by destroy your enemy)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.83
Plausible(advance into battle, requires enemy)
Evidence: 0.85
¬ Plausible(advance into battle, be used to attack your enemy)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.83
Plausible(advance into battle, requires enemy)
Evidence: 0.85
¬ Plausible(advance into battle, requires know enemy position)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.62
Salient(advance into battle, requires enemy)
Evidence: 0.49
¬ Salient(advance into battle, be used to kill enemy)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.30
Typical(advance into battle, requires enemy)
Evidence: 0.26
¬ Typical(advance into battle, requires know enemy position)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.30
Typical(advance into battle, requires enemy)
Evidence: 0.28
¬ Typical(advance into battle, be used to kill enemy)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.30
Typical(advance into battle, requires enemy)
Evidence: 0.26
¬ Typical(advance into battle, be used to attack your enemy)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.62
Salient(advance into battle, requires enemy)
Evidence: 0.51
¬ Salient(advance into battle, be motivated by attack enemy)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.62
Salient(advance into battle, requires enemy)
Evidence: 0.57
¬ Salient(advance into battle, requires know enemy position)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.62
Salient(advance into battle, requires enemy)
Evidence: 0.59
¬ Salient(advance into battle, be used to attack your enemy)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.70
Remarkable(advance into battle, requires enemy)
Evidence: 0.78
¬ Remarkable(advance into battle, be motivated by destroy your enemy)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.70
Remarkable(advance into battle, requires enemy)
Evidence: 0.79
¬ Remarkable(advance into battle, be used to attack your enemy)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.30
Typical(advance into battle, requires enemy)
Evidence: 0.34
¬ Typical(advance into battle, be motivated by destroy your enemy)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.70
Remarkable(advance into battle, requires enemy)
Evidence: 0.83
¬ Remarkable(advance into battle, be used to kill enemy)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.70
Remarkable(advance into battle, requires enemy)
Evidence: 0.83
¬ Remarkable(advance into battle, requires know enemy position)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.70
Remarkable(advance into battle, requires enemy)
Evidence: 0.81
¬ Remarkable(advance into battle, be motivated by attack enemy)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.30
Typical(advance into battle, requires enemy)
Evidence: 0.40
¬ Typical(advance into battle, be motivated by attack enemy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.62
Salient(advance into battle, requires enemy)
Evidence: 0.30
¬ Typical(advance into battle, requires enemy)
Evidence: 0.70
¬ Remarkable(advance into battle, requires enemy)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.83
Plausible(advance into battle, requires enemy)
Evidence: 0.30
¬ Typical(advance into battle, requires enemy)