advance into battle: requires know enemy position

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires know enemy position 1.00
requires know strength of your enemy 0.90
requires enemy 0.90
be used to attack your enemy 0.85
be motivated by attack your enemy 0.85
be motivated by destroy your enemy 0.84
be used to kill enemy 0.84
be used to beat enemy 0.84
be motivated by attack enemy 0.84
causes attack enemy 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.85
Plausible(advance into battle, requires know enemy position)
Evidence: 0.57
¬ Salient(advance into battle, requires know enemy position)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.83
Remarkable(advance into battle, requires know enemy position)
Evidence: 0.70
¬ Remarkable(advance into battle, requires enemy)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.85
Plausible(advance into battle, requires know enemy position)
Evidence: 0.83
¬ Plausible(advance into battle, requires enemy)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.85
Plausible(advance into battle, requires know enemy position)
Evidence: 0.72
¬ Plausible(advance into battle, be motivated by attack enemy)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.85
Plausible(advance into battle, requires know enemy position)
Evidence: 0.85
¬ Plausible(advance into battle, be used to attack your enemy)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.85
Plausible(advance into battle, requires know enemy position)
Evidence: 0.81
¬ Plausible(advance into battle, be motivated by destroy your enemy)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.85
Plausible(advance into battle, requires know enemy position)
Evidence: 0.83
¬ Plausible(advance into battle, be used to kill enemy)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.57
Salient(advance into battle, requires know enemy position)
Evidence: 0.29
¬ Salient(advance into battle, be motivated by destroy your enemy)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.83
Remarkable(advance into battle, requires know enemy position)
Evidence: 0.79
¬ Remarkable(advance into battle, be used to attack your enemy)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.83
Remarkable(advance into battle, requires know enemy position)
Evidence: 0.78
¬ Remarkable(advance into battle, be motivated by destroy your enemy)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.83
Remarkable(advance into battle, requires know enemy position)
Evidence: 0.83
¬ Remarkable(advance into battle, be used to kill enemy)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.83
Remarkable(advance into battle, requires know enemy position)
Evidence: 0.81
¬ Remarkable(advance into battle, be motivated by attack enemy)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.26
Typical(advance into battle, requires know enemy position)
Evidence: 0.30
¬ Typical(advance into battle, requires enemy)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.26
Typical(advance into battle, requires know enemy position)
Evidence: 0.26
¬ Typical(advance into battle, be used to attack your enemy)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.26
Typical(advance into battle, requires know enemy position)
Evidence: 0.28
¬ Typical(advance into battle, be used to kill enemy)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.57
Salient(advance into battle, requires know enemy position)
Evidence: 0.49
¬ Salient(advance into battle, be used to kill enemy)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.57
Salient(advance into battle, requires know enemy position)
Evidence: 0.62
¬ Salient(advance into battle, requires enemy)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.57
Salient(advance into battle, requires know enemy position)
Evidence: 0.51
¬ Salient(advance into battle, be motivated by attack enemy)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.57
Salient(advance into battle, requires know enemy position)
Evidence: 0.59
¬ Salient(advance into battle, be used to attack your enemy)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.26
Typical(advance into battle, requires know enemy position)
Evidence: 0.34
¬ Typical(advance into battle, be motivated by destroy your enemy)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.26
Typical(advance into battle, requires know enemy position)
Evidence: 0.40
¬ Typical(advance into battle, be motivated by attack enemy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.57
Salient(advance into battle, requires know enemy position)
Evidence: 0.26
¬ Typical(advance into battle, requires know enemy position)
Evidence: 0.83
¬ Remarkable(advance into battle, requires know enemy position)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(advance into battle, requires know enemy position)
Evidence: 0.26
¬ Typical(advance into battle, requires know enemy position)