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advance into battle
:
requires get weapon
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires get weapon
1.00
requires have weapon and courage
0.86
requires wield weapon
0.85
requires weapon and soldier
0.85
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.90
Plausible(
advance into battle
,
requires get weapon
)
⋁
Evidence:
0.77
¬ Salient(
advance into battle
,
requires get weapon
)
Similarity expansion
0.67
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.86
Evidence:
0.90
Plausible(
advance into battle
,
requires get weapon
)
⋁
Evidence:
0.95
¬ Plausible(
advance into battle
,
requires have weapon and courage
)
0.66
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.85
Evidence:
0.90
Plausible(
advance into battle
,
requires get weapon
)
⋁
Evidence:
0.93
¬ Plausible(
advance into battle
,
requires weapon and soldier
)
0.66
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.86
Evidence:
0.24
Typical(
advance into battle
,
requires get weapon
)
⋁
Evidence:
0.15
¬ Typical(
advance into battle
,
requires have weapon and courage
)
0.62
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.85
Evidence:
0.24
Typical(
advance into battle
,
requires get weapon
)
⋁
Evidence:
0.18
¬ Typical(
advance into battle
,
requires weapon and soldier
)
0.59
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.86
Evidence:
0.77
Salient(
advance into battle
,
requires get weapon
)
⋁
Evidence:
0.84
¬ Salient(
advance into battle
,
requires have weapon and courage
)
0.59
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.85
Evidence:
0.77
Salient(
advance into battle
,
requires get weapon
)
⋁
Evidence:
0.79
¬ Salient(
advance into battle
,
requires weapon and soldier
)
0.52
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.86
Evidence:
0.57
Remarkable(
advance into battle
,
requires get weapon
)
⋁
Evidence:
0.67
¬ Remarkable(
advance into battle
,
requires have weapon and courage
)
0.51
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.85
Evidence:
0.57
Remarkable(
advance into battle
,
requires get weapon
)
⋁
Evidence:
0.68
¬ Remarkable(
advance into battle
,
requires weapon and soldier
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.77
Salient(
advance into battle
,
requires get weapon
)
⋁
Evidence:
0.24
¬ Typical(
advance into battle
,
requires get weapon
)
⋁
Evidence:
0.57
¬ Remarkable(
advance into battle
,
requires get weapon
)
Typical implies Plausible
0.47
Rule weight:
0.48
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.90
Plausible(
advance into battle
,
requires get weapon
)
⋁
Evidence:
0.24
¬ Typical(
advance into battle
,
requires get weapon
)