advance into battle: requires get weapon

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get weapon 1.00
requires have weapon and courage 0.86
requires wield weapon 0.85
requires weapon and soldier 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(advance into battle, requires get weapon)
Evidence: 0.77
¬ Salient(advance into battle, requires get weapon)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Plausible(advance into battle, requires get weapon)
Evidence: 0.95
¬ Plausible(advance into battle, requires have weapon and courage)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Plausible(advance into battle, requires get weapon)
Evidence: 0.93
¬ Plausible(advance into battle, requires weapon and soldier)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.24
Typical(advance into battle, requires get weapon)
Evidence: 0.15
¬ Typical(advance into battle, requires have weapon and courage)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.24
Typical(advance into battle, requires get weapon)
Evidence: 0.18
¬ Typical(advance into battle, requires weapon and soldier)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.77
Salient(advance into battle, requires get weapon)
Evidence: 0.84
¬ Salient(advance into battle, requires have weapon and courage)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.77
Salient(advance into battle, requires get weapon)
Evidence: 0.79
¬ Salient(advance into battle, requires weapon and soldier)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.57
Remarkable(advance into battle, requires get weapon)
Evidence: 0.67
¬ Remarkable(advance into battle, requires have weapon and courage)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.57
Remarkable(advance into battle, requires get weapon)
Evidence: 0.68
¬ Remarkable(advance into battle, requires weapon and soldier)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.77
Salient(advance into battle, requires get weapon)
Evidence: 0.24
¬ Typical(advance into battle, requires get weapon)
Evidence: 0.57
¬ Remarkable(advance into battle, requires get weapon)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(advance into battle, requires get weapon)
Evidence: 0.24
¬ Typical(advance into battle, requires get weapon)