advance into battle: requires willingness to die

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires willingness to die 1.00
requires get ready to die 0.80
causes person might die 0.78
requires courage 0.77
requires fight or die 0.77
causes die 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.72
Plausible(advance into battle, requires willingness to die)
Evidence: 0.03
¬ Salient(advance into battle, requires willingness to die)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.85
Typical(advance into battle, requires willingness to die)
Evidence: 0.09
¬ Typical(advance into battle, requires fight or die)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.85
Typical(advance into battle, requires willingness to die)
Evidence: 0.12
¬ Typical(advance into battle, requires courage)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.03
Salient(advance into battle, requires willingness to die)
Evidence: 0.06
¬ Salient(advance into battle, requires get ready to die)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.85
Typical(advance into battle, requires willingness to die)
Evidence: 0.46
¬ Typical(advance into battle, requires get ready to die)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.85
Typical(advance into battle, requires willingness to die)
Evidence: 0.29
¬ Typical(advance into battle, causes person might die)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.85
Typical(advance into battle, requires willingness to die)
Evidence: 0.48
¬ Typical(advance into battle, causes die)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.03
Remarkable(advance into battle, requires willingness to die)
Evidence: 0.17
¬ Remarkable(advance into battle, requires get ready to die)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.03
Salient(advance into battle, requires willingness to die)
Evidence: 0.16
¬ Salient(advance into battle, causes die)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.03
Salient(advance into battle, requires willingness to die)
Evidence: 0.20
¬ Salient(advance into battle, causes person might die)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.72
Plausible(advance into battle, requires willingness to die)
Evidence: 0.86
¬ Plausible(advance into battle, requires get ready to die)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.72
Plausible(advance into battle, requires willingness to die)
Evidence: 0.88
¬ Plausible(advance into battle, causes person might die)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.72
Plausible(advance into battle, requires willingness to die)
Evidence: 0.80
¬ Plausible(advance into battle, causes die)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.72
Plausible(advance into battle, requires willingness to die)
Evidence: 0.96
¬ Plausible(advance into battle, requires fight or die)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.72
Plausible(advance into battle, requires willingness to die)
Evidence: 0.97
¬ Plausible(advance into battle, requires courage)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.03
Remarkable(advance into battle, requires willingness to die)
Evidence: 0.35
¬ Remarkable(advance into battle, causes die)
0.27
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.77
Evidence: 0.03
Remarkable(advance into battle, requires willingness to die)
Evidence: 0.62
¬ Remarkable(advance into battle, requires courage)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.78
Evidence: 0.03
Remarkable(advance into battle, requires willingness to die)
Evidence: 0.67
¬ Remarkable(advance into battle, causes person might die)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.77
Evidence: 0.03
Salient(advance into battle, requires willingness to die)
Evidence: 0.70
¬ Salient(advance into battle, requires fight or die)
0.10
Rule weight: 0.85
Evidence weight: 0.15
Similarity weight: 0.77
Evidence: 0.03
Salient(advance into battle, requires willingness to die)
Evidence: 0.87
¬ Salient(advance into battle, requires courage)
0.08
Rule weight: 0.85
Evidence weight: 0.12
Similarity weight: 0.77
Evidence: 0.03
Remarkable(advance into battle, requires willingness to die)
Evidence: 0.91
¬ Remarkable(advance into battle, requires fight or die)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.03
Salient(advance into battle, requires willingness to die)
Evidence: 0.85
¬ Typical(advance into battle, requires willingness to die)
Evidence: 0.03
¬ Remarkable(advance into battle, requires willingness to die)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.72
Plausible(advance into battle, requires willingness to die)
Evidence: 0.85
¬ Typical(advance into battle, requires willingness to die)