ai: be for computer games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be for computer games 1.00
be in games 0.88
be important for games 0.85
be in games bad 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.38
Plausible(ai, be for computer games)
Evidence: 0.31
¬ Salient(ai, be for computer games)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.53
Typical(ai, be for computer games)
Evidence: 0.48
¬ Typical(ai, be in games)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.33
Remarkable(ai, be for computer games)
Evidence: 0.38
¬ Remarkable(ai, be in games bad)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.31
Salient(ai, be for computer games)
Evidence: 0.39
¬ Salient(ai, be in games bad)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.53
Typical(ai, be for computer games)
Evidence: 0.59
¬ Typical(ai, be in games bad)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.38
Plausible(ai, be for computer games)
Evidence: 0.46
¬ Plausible(ai, be in games bad)
0.50
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.88
Evidence: 0.38
Plausible(ai, be for computer games)
Evidence: 0.53
¬ Plausible(ai, be in games)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.85
Evidence: 0.53
Typical(ai, be for computer games)
Evidence: 0.77
¬ Typical(ai, be important for games)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.85
Evidence: 0.33
Remarkable(ai, be for computer games)
Evidence: 0.60
¬ Remarkable(ai, be important for games)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.85
Evidence: 0.38
Plausible(ai, be for computer games)
Evidence: 0.72
¬ Plausible(ai, be important for games)
0.40
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.88
Evidence: 0.31
Salient(ai, be for computer games)
Evidence: 0.68
¬ Salient(ai, be in games)
0.35
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.88
Evidence: 0.33
Remarkable(ai, be for computer games)
Evidence: 0.79
¬ Remarkable(ai, be in games)
0.33
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.85
Evidence: 0.31
Salient(ai, be for computer games)
Evidence: 0.79
¬ Salient(ai, be important for games)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.31
Salient(ai, be for computer games)
Evidence: 0.53
¬ Typical(ai, be for computer games)
Evidence: 0.33
¬ Remarkable(ai, be for computer games)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.38
Plausible(ai, be for computer games)
Evidence: 0.53
¬ Typical(ai, be for computer games)