ai: be in games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be in games 1.00
be important for games 0.94
be in games bad 0.94
be for computer games 0.88
play 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.53
Plausible(ai, be in games)
Evidence: 0.68
¬ Salient(ai, be in games)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.79
Remarkable(ai, be in games)
Evidence: 0.38
¬ Remarkable(ai, be in games bad)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.68
Salient(ai, be in games)
Evidence: 0.39
¬ Salient(ai, be in games bad)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.79
Remarkable(ai, be in games)
Evidence: 0.60
¬ Remarkable(ai, be important for games)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.79
Remarkable(ai, be in games)
Evidence: 0.33
¬ Remarkable(ai, be for computer games)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.68
Salient(ai, be in games)
Evidence: 0.31
¬ Salient(ai, be for computer games)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.53
Plausible(ai, be in games)
Evidence: 0.46
¬ Plausible(ai, be in games bad)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.53
Plausible(ai, be in games)
Evidence: 0.38
¬ Plausible(ai, be for computer games)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.68
Salient(ai, be in games)
Evidence: 0.79
¬ Salient(ai, be important for games)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.68
Salient(ai, be in games)
Evidence: 0.35
¬ Salient(ai, play)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.79
Remarkable(ai, be in games)
Evidence: 0.63
¬ Remarkable(ai, play)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.53
Plausible(ai, be in games)
Evidence: 0.30
¬ Plausible(ai, play)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.48
Typical(ai, be in games)
Evidence: 0.27
¬ Typical(ai, play)
0.55
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.94
Evidence: 0.48
Typical(ai, be in games)
Evidence: 0.59
¬ Typical(ai, be in games bad)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.48
Typical(ai, be in games)
Evidence: 0.53
¬ Typical(ai, be for computer games)
0.53
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.94
Evidence: 0.53
Plausible(ai, be in games)
Evidence: 0.72
¬ Plausible(ai, be important for games)
0.48
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.94
Evidence: 0.48
Typical(ai, be in games)
Evidence: 0.77
¬ Typical(ai, be important for games)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.68
Salient(ai, be in games)
Evidence: 0.48
¬ Typical(ai, be in games)
Evidence: 0.79
¬ Remarkable(ai, be in games)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.53
Plausible(ai, be in games)
Evidence: 0.48
¬ Typical(ai, be in games)