amusement park: get abandoned

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents amusement
Weight: 0.78
, attraction
Weight: 0.72
, site
Weight: 0.67
, location
Weight: 0.66
Siblings roller coaster
Weight: 0.73
, disneyland
Weight: 0.68
, walt disney world
Weight: 0.63
, boardwalk
Weight: 0.60
, magic mountain
Weight: 0.60

Related properties

Property Similarity
get abandoned 1.00
is abandoned 0.97
get stuck 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.10
¬ Remarkable(amusement park, get abandoned)
Evidence: 0.21
¬ Remarkable(roller coaster, get stuck)

Remarkability from sibling implausibility

0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.57
Plausible(amusement park, get abandoned)
Evidence: 0.21
Remarkable(roller coaster, get stuck)
Evidence: 0.36
¬ Plausible(roller coaster, get stuck)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.57
Plausible(amusement park, get abandoned)
Evidence: 0.15
¬ Salient(amusement park, get abandoned)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.97
Evidence: 0.10
Remarkable(amusement park, get abandoned)
Evidence: 0.01
¬ Remarkable(amusement park, is abandoned)
0.81
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.15
Salient(amusement park, get abandoned)
Evidence: 0.03
¬ Salient(amusement park, is abandoned)
0.73
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.97
Evidence: 0.42
Typical(amusement park, get abandoned)
Evidence: 0.20
¬ Typical(amusement park, is abandoned)
0.73
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.97
Evidence: 0.57
Plausible(amusement park, get abandoned)
Evidence: 0.27
¬ Plausible(amusement park, is abandoned)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.15
Salient(amusement park, get abandoned)
Evidence: 0.42
¬ Typical(amusement park, get abandoned)
Evidence: 0.10
¬ Remarkable(amusement park, get abandoned)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.57
Plausible(amusement park, get abandoned)
Evidence: 0.42
¬ Typical(amusement park, get abandoned)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.10
¬ Remarkable(amusement park, get abandoned)
Evidence: 0.60
¬ Typical(roller coaster, get stuck)