amusement park: sell water

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents amusement
Weight: 0.78
, attraction
Weight: 0.72
, site
Weight: 0.67
, location
Weight: 0.66
Siblings roller coaster
Weight: 0.73
, disneyland
Weight: 0.68
, walt disney world
Weight: 0.63
, boardwalk
Weight: 0.60
, magic mountain
Weight: 0.60

Related properties

Property Similarity
sell dasani water 1.00
sell water 1.00
sell games for cheap 0.83
sell alcohol 0.82
is water 0.79
is selling cheap 0.78
is selling 0.78
sell custom art 0.78
buying house 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.54
Plausible(location, buying house)
Evidence: 0.60
¬ Typical(amusement park, sell water)
0.31
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.32
Plausible(amusement, is water)
Evidence: 0.60
¬ Typical(amusement park, sell water)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.55
Plausible(amusement park, sell water)
Evidence: 0.32
¬ Plausible(amusement, is water)
0.05
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.55
Plausible(amusement park, sell water)
Evidence: 0.54
¬ Plausible(location, buying house)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(amusement park, sell water)
Evidence: 0.32
¬ Remarkable(location, buying house)
0.24
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(amusement park, sell water)
Evidence: 0.89
¬ Remarkable(amusement, is water)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.53
¬ Remarkable(amusement park, sell water)
Evidence: 0.69
¬ Remarkable(disneyland, sell alcohol)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.54
Plausible(location, buying house)
Evidence: 0.53
Remarkable(amusement park, sell water)
Evidence: 0.55
¬ Plausible(amusement park, sell water)
0.27
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.32
Plausible(amusement, is water)
Evidence: 0.53
Remarkable(amusement park, sell water)
Evidence: 0.55
¬ Plausible(amusement park, sell water)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.55
Plausible(amusement park, sell water)
Evidence: 0.69
Remarkable(disneyland, sell alcohol)
Evidence: 0.80
¬ Plausible(disneyland, sell alcohol)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.55
Plausible(amusement park, sell water)
Evidence: 0.58
¬ Salient(amusement park, sell water)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.53
Remarkable(amusement park, sell water)
Evidence: 0.12
¬ Remarkable(amusement park, sell dasani water)
0.80
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.58
Salient(amusement park, sell water)
Evidence: 0.14
¬ Salient(amusement park, sell dasani water)
0.79
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.55
Plausible(amusement park, sell water)
Evidence: 0.15
¬ Plausible(amusement park, sell dasani water)
0.70
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.60
Typical(amusement park, sell water)
Evidence: 0.45
¬ Typical(amusement park, sell dasani water)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.58
Salient(amusement park, sell water)
Evidence: 0.60
¬ Typical(amusement park, sell water)
Evidence: 0.53
¬ Remarkable(amusement park, sell water)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.55
Plausible(amusement park, sell water)
Evidence: 0.60
¬ Typical(amusement park, sell water)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.53
¬ Remarkable(amusement park, sell water)
Evidence: 0.12
¬ Typical(amusement, is water)
0.24
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(amusement park, sell water)
Evidence: 0.71
¬ Typical(location, buying house)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.53
¬ Remarkable(amusement park, sell water)
Evidence: 0.81
¬ Typical(disneyland, sell alcohol)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.60
Typical(amusement park, sell water)
Evidence: 0.12
¬ Typical(amusement, is water)
0.26
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.60
Typical(amusement park, sell water)
Evidence: 0.71
¬ Typical(location, buying house)