animation: be in games weird

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents feature
Weight: 0.61
, medium
Weight: 0.60
, industry
Weight: 0.58
, design
Weight: 0.57
Siblings shrek
Weight: 0.62
, photography
Weight: 0.33
, cinema
Weight: 0.33
, editing
Weight: 0.33
, comic
Weight: 0.33

Related properties

Property Similarity
be in games weird 1.00
be in coh2 weird 0.90
be in games 0.89
be made used as game objects 0.76
is funny 0.76
used as game objects 0.76
get right things 0.75
is horrible 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.43
Plausible(medium, get right things)
Evidence: 0.22
¬ Typical(animation, be in games weird)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.03
Plausible(animation, be in games weird)
Evidence: 0.43
¬ Plausible(medium, get right things)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.03
¬ Remarkable(animation, be in games weird)
Evidence: 0.88
¬ Remarkable(medium, get right things)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.03
¬ Remarkable(animation, be in games weird)
Evidence: 0.69
¬ Remarkable(shrek, is funny)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.43
Plausible(medium, get right things)
Evidence: 0.03
Remarkable(animation, be in games weird)
Evidence: 0.03
¬ Plausible(animation, be in games weird)

Remarkability from sibling implausibility

0.34
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.03
Plausible(animation, be in games weird)
Evidence: 0.69
Remarkable(shrek, is funny)
Evidence: 0.82
¬ Plausible(shrek, is funny)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.03
Plausible(animation, be in games weird)
Evidence: 0.03
¬ Salient(animation, be in games weird)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.03
Remarkable(animation, be in games weird)
Evidence: 0.04
¬ Remarkable(animation, be in games)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.03
Plausible(animation, be in games weird)
Evidence: 0.04
¬ Plausible(animation, be in games)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.03
Salient(animation, be in games weird)
Evidence: 0.04
¬ Salient(animation, be in games)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.03
Remarkable(animation, be in games weird)
Evidence: 0.18
¬ Remarkable(animation, be in coh2 weird)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.22
Typical(animation, be in games weird)
Evidence: 0.24
¬ Typical(animation, be in games)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.03
Salient(animation, be in games weird)
Evidence: 0.22
¬ Salient(animation, be in coh2 weird)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.22
Typical(animation, be in games weird)
Evidence: 0.09
¬ Typical(animation, used as game objects)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.22
Typical(animation, be in games weird)
Evidence: 0.16
¬ Typical(animation, be made used as game objects)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.03
Plausible(animation, be in games weird)
Evidence: 0.30
¬ Plausible(animation, be in coh2 weird)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.03
Remarkable(animation, be in games weird)
Evidence: 0.20
¬ Remarkable(animation, is horrible)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.03
Plausible(animation, be in games weird)
Evidence: 0.24
¬ Plausible(animation, used as game objects)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.03
Salient(animation, be in games weird)
Evidence: 0.29
¬ Salient(animation, is horrible)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.03
Plausible(animation, be in games weird)
Evidence: 0.32
¬ Plausible(animation, be made used as game objects)
0.43
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.90
Evidence: 0.22
Typical(animation, be in games weird)
Evidence: 0.56
¬ Typical(animation, be in coh2 weird)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.03
Salient(animation, be in games weird)
Evidence: 0.38
¬ Salient(animation, used as game objects)
0.37
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.03
Plausible(animation, be in games weird)
Evidence: 0.43
¬ Plausible(animation, is horrible)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.03
Salient(animation, be in games weird)
Evidence: 0.46
¬ Salient(animation, be made used as game objects)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.22
Typical(animation, be in games weird)
Evidence: 0.68
¬ Typical(animation, is horrible)
0.12
Rule weight: 0.85
Evidence weight: 0.19
Similarity weight: 0.76
Evidence: 0.03
Remarkable(animation, be in games weird)
Evidence: 0.84
¬ Remarkable(animation, used as game objects)
0.12
Rule weight: 0.85
Evidence weight: 0.18
Similarity weight: 0.76
Evidence: 0.03
Remarkable(animation, be in games weird)
Evidence: 0.84
¬ Remarkable(animation, be made used as game objects)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.03
Salient(animation, be in games weird)
Evidence: 0.22
¬ Typical(animation, be in games weird)
Evidence: 0.03
¬ Remarkable(animation, be in games weird)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.03
Plausible(animation, be in games weird)
Evidence: 0.22
¬ Typical(animation, be in games weird)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.03
¬ Remarkable(animation, be in games weird)
Evidence: 0.28
¬ Typical(medium, get right things)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.03
¬ Remarkable(animation, be in games weird)
Evidence: 0.85
¬ Typical(shrek, is funny)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.22
Typical(animation, be in games weird)
Evidence: 0.28
¬ Typical(medium, get right things)