anything: do with fortnite

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents idiot
Weight: 0.65
, element
Weight: 0.64
, thing
Weight: 0.63
, crime
Weight: 0.59
Siblings nothing
Weight: 0.68
, everyone
Weight: 0.64
, anyone
Weight: 0.61
, look
Weight: 0.58
, read book
Weight: 0.56

Related properties

Property Similarity
do with fortnite 1.00
do with undertale 1.00
done with nails like these 0.82
get done 0.81
happen at all 0.80
exist instead of nothing at all 0.79
is else 0.79
take time happen 0.79
be else different 0.78
be is done 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.30
¬ Remarkable(anything, do with fortnite)
Evidence: 0.44
¬ Remarkable(nothing, be is done)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.33
Plausible(anything, do with fortnite)
Evidence: 0.44
Remarkable(nothing, be is done)
Evidence: 0.16
¬ Plausible(nothing, be is done)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.33
Plausible(anything, do with fortnite)
Evidence: 0.28
¬ Salient(anything, do with fortnite)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.50
Typical(anything, do with fortnite)
Evidence: 0.08
¬ Typical(anything, do with undertale)
0.77
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.33
Plausible(anything, do with fortnite)
Evidence: 0.15
¬ Plausible(anything, do with undertale)
0.67
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.28
Salient(anything, do with fortnite)
Evidence: 0.30
¬ Salient(anything, do with undertale)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.50
Typical(anything, do with fortnite)
Evidence: 0.16
¬ Typical(anything, exist instead of nothing at all)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.50
Typical(anything, do with fortnite)
Evidence: 0.27
¬ Typical(anything, get done)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.50
Typical(anything, do with fortnite)
Evidence: 0.26
¬ Typical(anything, happen at all)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.33
Plausible(anything, do with fortnite)
Evidence: 0.20
¬ Plausible(anything, exist instead of nothing at all)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.50
Typical(anything, do with fortnite)
Evidence: 0.39
¬ Typical(anything, be is done)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.33
Plausible(anything, do with fortnite)
Evidence: 0.33
¬ Plausible(anything, happen at all)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.28
Salient(anything, do with fortnite)
Evidence: 0.30
¬ Salient(anything, exist instead of nothing at all)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.33
Plausible(anything, do with fortnite)
Evidence: 0.42
¬ Plausible(anything, get done)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.28
Salient(anything, do with fortnite)
Evidence: 0.40
¬ Salient(anything, happen at all)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.33
Plausible(anything, do with fortnite)
Evidence: 0.50
¬ Plausible(anything, be is done)
0.40
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.30
Remarkable(anything, do with fortnite)
Evidence: 0.76
¬ Remarkable(anything, do with undertale)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.28
Salient(anything, do with fortnite)
Evidence: 0.62
¬ Salient(anything, get done)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.30
Remarkable(anything, do with fortnite)
Evidence: 0.66
¬ Remarkable(anything, exist instead of nothing at all)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.28
Salient(anything, do with fortnite)
Evidence: 0.68
¬ Salient(anything, be is done)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.30
Remarkable(anything, do with fortnite)
Evidence: 0.73
¬ Remarkable(anything, happen at all)
0.27
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.78
Evidence: 0.30
Remarkable(anything, do with fortnite)
Evidence: 0.85
¬ Remarkable(anything, be is done)
0.26
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.81
Evidence: 0.30
Remarkable(anything, do with fortnite)
Evidence: 0.88
¬ Remarkable(anything, get done)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.28
Salient(anything, do with fortnite)
Evidence: 0.50
¬ Typical(anything, do with fortnite)
Evidence: 0.30
¬ Remarkable(anything, do with fortnite)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.33
Plausible(anything, do with fortnite)
Evidence: 0.50
¬ Typical(anything, do with fortnite)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.30
¬ Remarkable(anything, do with fortnite)
Evidence: 0.20
¬ Typical(nothing, be is done)