anything: is anything

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents idiot
Weight: 0.65
, element
Weight: 0.64
, thing
Weight: 0.63
, crime
Weight: 0.59
Siblings nothing
Weight: 0.68
, everyone
Weight: 0.64
, anyone
Weight: 0.61
, look
Weight: 0.58
, read book
Weight: 0.56

Related properties

Property Similarity
is anything 1.00
be called anything 0.97
be named anything 0.89
exist rather than nothing 0.85
exist instead of nothing 0.84
said by anyone matter 0.83
exist instead of nothing at all 0.83
is else 0.81
be else different 0.78
do with fortnite 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.15
Plausible(anything, is anything)
Evidence: 0.31
¬ Salient(anything, is anything)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.84
Remarkable(anything, is anything)
Evidence: 0.43
¬ Remarkable(anything, be called anything)
0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.15
Plausible(anything, is anything)
Evidence: 0.13
¬ Plausible(anything, be called anything)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.04
Typical(anything, is anything)
Evidence: 0.15
¬ Typical(anything, be called anything)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.84
Remarkable(anything, is anything)
Evidence: 0.43
¬ Remarkable(anything, be named anything)
0.71
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.97
Evidence: 0.31
Salient(anything, is anything)
Evidence: 0.21
¬ Salient(anything, be called anything)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.15
Plausible(anything, is anything)
Evidence: 0.14
¬ Plausible(anything, be named anything)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.04
Typical(anything, is anything)
Evidence: 0.09
¬ Typical(anything, exist rather than nothing)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.04
Typical(anything, is anything)
Evidence: 0.15
¬ Typical(anything, be named anything)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.31
Salient(anything, is anything)
Evidence: 0.22
¬ Salient(anything, be named anything)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.84
Remarkable(anything, is anything)
Evidence: 0.66
¬ Remarkable(anything, exist instead of nothing at all)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.84
Remarkable(anything, is anything)
Evidence: 0.82
¬ Remarkable(anything, exist rather than nothing)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.84
Remarkable(anything, is anything)
Evidence: 0.30
¬ Remarkable(anything, do with fortnite)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.84
Remarkable(anything, is anything)
Evidence: 0.86
¬ Remarkable(anything, said by anyone matter)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.04
Typical(anything, is anything)
Evidence: 0.16
¬ Typical(anything, exist instead of nothing at all)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.15
Plausible(anything, is anything)
Evidence: 0.21
¬ Plausible(anything, exist rather than nothing)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.15
Plausible(anything, is anything)
Evidence: 0.20
¬ Plausible(anything, exist instead of nothing at all)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.31
Salient(anything, is anything)
Evidence: 0.30
¬ Salient(anything, exist instead of nothing at all)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.31
Salient(anything, is anything)
Evidence: 0.35
¬ Salient(anything, exist rather than nothing)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.04
Typical(anything, is anything)
Evidence: 0.27
¬ Typical(anything, said by anyone matter)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.31
Salient(anything, is anything)
Evidence: 0.28
¬ Salient(anything, do with fortnite)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.15
Plausible(anything, is anything)
Evidence: 0.33
¬ Plausible(anything, do with fortnite)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.83
Evidence: 0.15
Plausible(anything, is anything)
Evidence: 0.41
¬ Plausible(anything, said by anyone matter)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.83
Evidence: 0.31
Salient(anything, is anything)
Evidence: 0.59
¬ Salient(anything, said by anyone matter)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.04
Typical(anything, is anything)
Evidence: 0.50
¬ Typical(anything, do with fortnite)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.31
Salient(anything, is anything)
Evidence: 0.04
¬ Typical(anything, is anything)
Evidence: 0.84
¬ Remarkable(anything, is anything)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.15
Plausible(anything, is anything)
Evidence: 0.04
¬ Typical(anything, is anything)