arcade: fighting games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents mode
Weight: 0.65
, amusement
Weight: 0.59
, attraction
Weight: 0.59
, restaurant
Weight: 0.56
, place
Weight: 0.56
Siblings pinball
Weight: 0.43
, amusement park
Weight: 0.34
, italian restaurant
Weight: 0.33
, steakhouse
Weight: 0.33
, japanese restaurant
Weight: 0.33

Related properties

Property Similarity
fighting games 1.00
is games 0.86
sticks fighting 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.21
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.86
Evidence: 0.29
Plausible(amusement, is games)
Evidence: 0.88
¬ Typical(arcade, fighting games)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.81
Plausible(arcade, fighting games)
Evidence: 0.29
¬ Plausible(amusement, is games)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.86
Evidence: 0.51
¬ Remarkable(arcade, fighting games)
Evidence: 0.81
¬ Remarkable(amusement, is games)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.86
Evidence: 0.51
¬ Remarkable(arcade, fighting games)
Evidence: 0.96
¬ Remarkable(pinball, is games)

Remarkability from parent implausibility

0.26
Rule weight: 0.42
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.29
Plausible(amusement, is games)
Evidence: 0.51
Remarkable(arcade, fighting games)
Evidence: 0.81
¬ Plausible(arcade, fighting games)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.81
Plausible(arcade, fighting games)
Evidence: 0.96
Remarkable(pinball, is games)
Evidence: 0.30
¬ Plausible(pinball, is games)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.81
Plausible(arcade, fighting games)
Evidence: 0.84
¬ Salient(arcade, fighting games)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.88
Typical(arcade, fighting games)
Evidence: 0.05
¬ Typical(arcade, is games)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.81
Plausible(arcade, fighting games)
Evidence: 0.27
¬ Plausible(arcade, is games)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.84
Salient(arcade, fighting games)
Evidence: 0.15
¬ Salient(arcade, sticks fighting)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.84
Salient(arcade, fighting games)
Evidence: 0.55
¬ Salient(arcade, is games)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.51
Remarkable(arcade, fighting games)
Evidence: 0.09
¬ Remarkable(arcade, sticks fighting)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.88
Typical(arcade, fighting games)
Evidence: 0.43
¬ Typical(arcade, sticks fighting)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.81
Plausible(arcade, fighting games)
Evidence: 0.57
¬ Plausible(arcade, sticks fighting)
0.38
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.86
Evidence: 0.51
Remarkable(arcade, fighting games)
Evidence: 0.97
¬ Remarkable(arcade, is games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.84
Salient(arcade, fighting games)
Evidence: 0.88
¬ Typical(arcade, fighting games)
Evidence: 0.51
¬ Remarkable(arcade, fighting games)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.81
Plausible(arcade, fighting games)
Evidence: 0.88
¬ Typical(arcade, fighting games)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.51
¬ Remarkable(arcade, fighting games)
Evidence: 0.15
¬ Typical(amusement, is games)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.51
¬ Remarkable(arcade, fighting games)
Evidence: 0.07
¬ Typical(pinball, is games)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.88
Typical(arcade, fighting games)
Evidence: 0.15
¬ Typical(amusement, is games)