arcade: sticks fighting

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents mode
Weight: 0.65
, amusement
Weight: 0.59
, attraction
Weight: 0.59
, restaurant
Weight: 0.56
, place
Weight: 0.56
Siblings pinball
Weight: 0.43
, amusement park
Weight: 0.34
, italian restaurant
Weight: 0.33
, steakhouse
Weight: 0.33
, japanese restaurant
Weight: 0.33

Related properties

Property Similarity
sticks fighting 1.00
fighting games 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.57
Plausible(arcade, sticks fighting)
Evidence: 0.15
¬ Salient(arcade, sticks fighting)

Similarity expansion

0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.57
Plausible(arcade, sticks fighting)
Evidence: 0.81
¬ Plausible(arcade, fighting games)
0.38
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.82
Evidence: 0.09
Remarkable(arcade, sticks fighting)
Evidence: 0.51
¬ Remarkable(arcade, fighting games)
0.35
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.43
Typical(arcade, sticks fighting)
Evidence: 0.88
¬ Typical(arcade, fighting games)
0.20
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.82
Evidence: 0.15
Salient(arcade, sticks fighting)
Evidence: 0.84
¬ Salient(arcade, fighting games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.15
Salient(arcade, sticks fighting)
Evidence: 0.43
¬ Typical(arcade, sticks fighting)
Evidence: 0.09
¬ Remarkable(arcade, sticks fighting)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.57
Plausible(arcade, sticks fighting)
Evidence: 0.43
¬ Typical(arcade, sticks fighting)