arsenal: be great again

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents club
Weight: 0.60
, team
Weight: 0.59
, place
Weight: 0.55
, squad
Weight: 0.52
, building
Weight: 0.51
Siblings armory
Weight: 0.32
, empire state building
Weight: 0.31
, cupboard
Weight: 0.30
, staff
Weight: 0.30
, golf club
Weight: 0.30

Related properties

Property Similarity
be great again 1.00
be great 0.91
has quality good 0.77
be best gaolkeeper 0.76
is good team 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.87
Plausible(building, has quality good)
Evidence: 0.54
¬ Typical(arsenal, be great again)
0.46
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.83
Plausible(club, has quality good)
Evidence: 0.54
¬ Typical(arsenal, be great again)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.40
Plausible(arsenal, be great again)
Evidence: 0.83
¬ Plausible(club, has quality good)
0.03
Rule weight: 0.09
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.40
Plausible(arsenal, be great again)
Evidence: 0.87
¬ Plausible(building, has quality good)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(arsenal, be great again)
Evidence: 0.79
¬ Remarkable(building, has quality good)
0.32
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(arsenal, be great again)
Evidence: 0.79
¬ Remarkable(club, has quality good)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(arsenal, be great again)
Evidence: 0.57
¬ Remarkable(cupboard, has quality good)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(arsenal, be great again)
Evidence: 0.75
¬ Remarkable(golf club, has quality good)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.87
Plausible(building, has quality good)
Evidence: 0.35
Remarkable(arsenal, be great again)
Evidence: 0.40
¬ Plausible(arsenal, be great again)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.83
Plausible(club, has quality good)
Evidence: 0.35
Remarkable(arsenal, be great again)
Evidence: 0.40
¬ Plausible(arsenal, be great again)

Remarkability from sibling implausibility

0.40
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.40
Plausible(arsenal, be great again)
Evidence: 0.75
Remarkable(golf club, has quality good)
Evidence: 0.87
¬ Plausible(golf club, has quality good)
0.36
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.40
Plausible(arsenal, be great again)
Evidence: 0.57
Remarkable(cupboard, has quality good)
Evidence: 0.83
¬ Plausible(cupboard, has quality good)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.40
Plausible(arsenal, be great again)
Evidence: 0.34
¬ Salient(arsenal, be great again)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.35
Remarkable(arsenal, be great again)
Evidence: 0.09
¬ Remarkable(arsenal, be best gaolkeeper)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.40
Plausible(arsenal, be great again)
Evidence: 0.11
¬ Plausible(arsenal, be best gaolkeeper)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.34
Salient(arsenal, be great again)
Evidence: 0.11
¬ Salient(arsenal, be best gaolkeeper)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.54
Typical(arsenal, be great again)
Evidence: 0.40
¬ Typical(arsenal, be best gaolkeeper)
0.51
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.54
Typical(arsenal, be great again)
Evidence: 0.73
¬ Typical(arsenal, be great)
0.49
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.91
Evidence: 0.35
Remarkable(arsenal, be great again)
Evidence: 0.57
¬ Remarkable(arsenal, be great)
0.47
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.91
Evidence: 0.40
Plausible(arsenal, be great again)
Evidence: 0.66
¬ Plausible(arsenal, be great)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.54
Typical(arsenal, be great again)
Evidence: 0.73
¬ Typical(arsenal, has quality good)
0.41
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.91
Evidence: 0.34
Salient(arsenal, be great again)
Evidence: 0.72
¬ Salient(arsenal, be great)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.35
Remarkable(arsenal, be great again)
Evidence: 0.62
¬ Remarkable(arsenal, is good team)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.54
Typical(arsenal, be great again)
Evidence: 0.87
¬ Typical(arsenal, is good team)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.40
Plausible(arsenal, be great again)
Evidence: 0.74
¬ Plausible(arsenal, has quality good)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.35
Remarkable(arsenal, be great again)
Evidence: 0.75
¬ Remarkable(arsenal, has quality good)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.40
Plausible(arsenal, be great again)
Evidence: 0.81
¬ Plausible(arsenal, is good team)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.34
Salient(arsenal, be great again)
Evidence: 0.86
¬ Salient(arsenal, has quality good)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.76
Evidence: 0.34
Salient(arsenal, be great again)
Evidence: 0.88
¬ Salient(arsenal, is good team)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.34
Salient(arsenal, be great again)
Evidence: 0.54
¬ Typical(arsenal, be great again)
Evidence: 0.35
¬ Remarkable(arsenal, be great again)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.40
Plausible(arsenal, be great again)
Evidence: 0.54
¬ Typical(arsenal, be great again)

Typicality and Rermarkability incompatibility between a parent and a child

0.28
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(arsenal, be great again)
Evidence: 0.82
¬ Typical(club, has quality good)
0.27
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(arsenal, be great again)
Evidence: 0.89
¬ Typical(building, has quality good)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(arsenal, be great again)
Evidence: 0.89
¬ Typical(golf club, has quality good)
0.07
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(arsenal, be great again)
Evidence: 0.89
¬ Typical(cupboard, has quality good)

Typicality inheritance from parent to child

0.23
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.54
Typical(arsenal, be great again)
Evidence: 0.82
¬ Typical(club, has quality good)
0.22
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.54
Typical(arsenal, be great again)
Evidence: 0.89
¬ Typical(building, has quality good)