artist: cultivate new way of see

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents resident
Weight: 0.60
, man
Weight: 0.60
, craftsman
Weight: 0.59
, folk
Weight: 0.59
Siblings dancer
Weight: 0.73
, painter
Weight: 0.72
, pianist
Weight: 0.72
, exhibit
Weight: 0.71
, composer
Weight: 0.71

Related properties

Property Similarity
cultivate new way of see 1.00
has invent many way to generate light 0.82
has develop machine to imitate nature 0.79
be at build 0.77
be motivate to work for money 0.77
be defined as animal that like to explore 0.77
has evolve into tool use animal 0.77
create 0.76
be used to for make you feel good 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.40
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.55
Plausible(man, be used to for make you feel good)
Evidence: 0.49
¬ Typical(artist, cultivate new way of see)
0.39
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.52
Plausible(man, be defined as animal that like to explore)
Evidence: 0.49
¬ Typical(artist, cultivate new way of see)
0.33
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.25
Plausible(man, has develop machine to imitate nature)
Evidence: 0.49
¬ Typical(artist, cultivate new way of see)
0.27
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.03
Plausible(folk, be motivate to work for money)
Evidence: 0.49
¬ Typical(artist, cultivate new way of see)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.18
Plausible(artist, cultivate new way of see)
Evidence: 0.03
¬ Plausible(folk, be motivate to work for money)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.18
Plausible(artist, cultivate new way of see)
Evidence: 0.25
¬ Plausible(man, has develop machine to imitate nature)
0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.18
Plausible(artist, cultivate new way of see)
Evidence: 0.52
¬ Plausible(man, be defined as animal that like to explore)
0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.18
Plausible(artist, cultivate new way of see)
Evidence: 0.55
¬ Plausible(man, be used to for make you feel good)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.59
¬ Remarkable(artist, cultivate new way of see)
Evidence: 0.55
¬ Remarkable(man, has develop machine to imitate nature)
0.29
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(artist, cultivate new way of see)
Evidence: 0.58
¬ Remarkable(man, be defined as animal that like to explore)
0.28
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(artist, cultivate new way of see)
Evidence: 0.62
¬ Remarkable(folk, be motivate to work for money)
0.22
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.59
¬ Remarkable(artist, cultivate new way of see)
Evidence: 0.84
¬ Remarkable(man, be used to for make you feel good)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.52
Plausible(man, be defined as animal that like to explore)
Evidence: 0.59
Remarkable(artist, cultivate new way of see)
Evidence: 0.18
¬ Plausible(artist, cultivate new way of see)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.25
Plausible(man, has develop machine to imitate nature)
Evidence: 0.59
Remarkable(artist, cultivate new way of see)
Evidence: 0.18
¬ Plausible(artist, cultivate new way of see)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.55
Plausible(man, be used to for make you feel good)
Evidence: 0.59
Remarkable(artist, cultivate new way of see)
Evidence: 0.18
¬ Plausible(artist, cultivate new way of see)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.03
Plausible(folk, be motivate to work for money)
Evidence: 0.59
Remarkable(artist, cultivate new way of see)
Evidence: 0.18
¬ Plausible(artist, cultivate new way of see)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.18
Plausible(artist, cultivate new way of see)
Evidence: 0.65
¬ Salient(artist, cultivate new way of see)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.49
Typical(artist, cultivate new way of see)
Evidence: 0.19
¬ Typical(artist, create)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.59
Remarkable(artist, cultivate new way of see)
Evidence: 0.59
¬ Remarkable(artist, create)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.65
Salient(artist, cultivate new way of see)
Evidence: 0.74
¬ Salient(artist, create)
0.17
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.76
Evidence: 0.18
Plausible(artist, cultivate new way of see)
Evidence: 0.92
¬ Plausible(artist, create)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.65
Salient(artist, cultivate new way of see)
Evidence: 0.49
¬ Typical(artist, cultivate new way of see)
Evidence: 0.59
¬ Remarkable(artist, cultivate new way of see)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.18
Plausible(artist, cultivate new way of see)
Evidence: 0.49
¬ Typical(artist, cultivate new way of see)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.59
¬ Remarkable(artist, cultivate new way of see)
Evidence: 0.22
¬ Typical(man, be used to for make you feel good)
0.33
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(artist, cultivate new way of see)
Evidence: 0.30
¬ Typical(man, be defined as animal that like to explore)
0.28
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.59
¬ Remarkable(artist, cultivate new way of see)
Evidence: 0.52
¬ Typical(man, has develop machine to imitate nature)
0.22
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(artist, cultivate new way of see)
Evidence: 0.77
¬ Typical(folk, be motivate to work for money)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.49
Typical(artist, cultivate new way of see)
Evidence: 0.22
¬ Typical(man, be used to for make you feel good)
0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.49
Typical(artist, cultivate new way of see)
Evidence: 0.30
¬ Typical(man, be defined as animal that like to explore)
0.28
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.49
Typical(artist, cultivate new way of see)
Evidence: 0.52
¬ Typical(man, has develop machine to imitate nature)
0.23
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.49
Typical(artist, cultivate new way of see)
Evidence: 0.77
¬ Typical(folk, be motivate to work for money)