asset: be in games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents loan
Weight: 0.68
, option
Weight: 0.61
, subject
Weight: 0.60
, customer
Weight: 0.59
Siblings experience
Weight: 0.64
, talent
Weight: 0.64
, good will
Weight: 0.57
, domain
Weight: 0.55
, farmland
Weight: 0.54

Related properties

Property Similarity
be in games 1.00
be for games 0.99
be in game work 0.86
be for games calculated 0.83
be left in game 0.83
be left in final game 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.99
Evidence: 0.59
¬ Remarkable(asset, be in games)
Evidence: 0.43
¬ Remarkable(experience, be for games)
0.09
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.59
¬ Remarkable(asset, be in games)
Evidence: 0.34
¬ Remarkable(experience, be in game work)
0.08
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.59
¬ Remarkable(asset, be in games)
Evidence: 0.47
¬ Remarkable(experience, be for games calculated)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.99
Evidence: 0.70
Plausible(asset, be in games)
Evidence: 0.43
Remarkable(experience, be for games)
Evidence: 0.58
¬ Plausible(experience, be for games)
0.48
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.70
Plausible(asset, be in games)
Evidence: 0.34
Remarkable(experience, be in game work)
Evidence: 0.34
¬ Plausible(experience, be in game work)
0.45
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.70
Plausible(asset, be in games)
Evidence: 0.47
Remarkable(experience, be for games calculated)
Evidence: 0.63
¬ Plausible(experience, be for games calculated)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.70
Plausible(asset, be in games)
Evidence: 0.76
¬ Salient(asset, be in games)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.76
Salient(asset, be in games)
Evidence: 0.75
¬ Salient(asset, be left in game)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.74
Typical(asset, be in games)
Evidence: 0.79
¬ Typical(asset, be left in game)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.59
Remarkable(asset, be in games)
Evidence: 0.52
¬ Remarkable(asset, be left in game)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.70
Plausible(asset, be in games)
Evidence: 0.71
¬ Plausible(asset, be left in game)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.59
Remarkable(asset, be in games)
Evidence: 0.55
¬ Remarkable(asset, be left in final game)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.76
Salient(asset, be in games)
Evidence: 0.74
¬ Typical(asset, be in games)
Evidence: 0.59
¬ Remarkable(asset, be in games)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.70
Plausible(asset, be in games)
Evidence: 0.74
¬ Typical(asset, be in games)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.59
¬ Remarkable(asset, be in games)
Evidence: 0.48
¬ Typical(experience, be in game work)
0.08
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.99
Evidence: 0.59
¬ Remarkable(asset, be in games)
Evidence: 0.69
¬ Typical(experience, be for games)
0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.59
¬ Remarkable(asset, be in games)
Evidence: 0.73
¬ Typical(experience, be for games calculated)