athlete: get during games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents individual
Weight: 0.63
, artist
Weight: 0.61
, injury
Weight: 0.59
, competitor
Weight: 0.58
Siblings football player
Weight: 0.80
, hockey player
Weight: 0.79
, wrestler
Weight: 0.78
, tennis player
Weight: 0.78
, gymnast
Weight: 0.76

Related properties

Property Similarity
get during games 1.00
prepare for games 0.86
listen before games 0.85
prepar for games 0.85
compete in games 0.83
be chosen for games 0.82
stretch before game 0.82
get injured during sports 0.76
play 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.67
Plausible(athlete, get during games)
Evidence: 0.87
¬ Salient(athlete, get during games)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.93
Remarkable(athlete, get during games)
Evidence: 0.49
¬ Remarkable(athlete, listen before games)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.93
Remarkable(athlete, get during games)
Evidence: 0.81
¬ Remarkable(athlete, prepare for games)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.93
Remarkable(athlete, get during games)
Evidence: 0.81
¬ Remarkable(athlete, prepar for games)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.93
Remarkable(athlete, get during games)
Evidence: 0.56
¬ Remarkable(athlete, stretch before game)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.87
Salient(athlete, get during games)
Evidence: 0.91
¬ Salient(athlete, prepare for games)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.87
Salient(athlete, get during games)
Evidence: 0.55
¬ Typical(athlete, get during games)
Evidence: 0.93
¬ Remarkable(athlete, get during games)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.67
Plausible(athlete, get during games)
Evidence: 0.55
¬ Typical(athlete, get during games)