athlete: get injured during sports

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents individual
Weight: 0.63
, artist
Weight: 0.61
, injury
Weight: 0.59
, competitor
Weight: 0.58
Siblings football player
Weight: 0.80
, hockey player
Weight: 0.79
, wrestler
Weight: 0.78
, tennis player
Weight: 0.78
, gymnast
Weight: 0.76

Related properties

Property Similarity
get injured during sports 1.00
get injured 0.93
get during games 0.76
play sports 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.30
¬ Remarkable(athlete, get injured during sports)
Evidence: 0.43
¬ Remarkable(wrestler, get injured)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.53
Plausible(athlete, get injured during sports)
Evidence: 0.43
Remarkable(wrestler, get injured)
Evidence: 0.82
¬ Plausible(wrestler, get injured)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.53
Plausible(athlete, get injured during sports)
Evidence: 0.37
¬ Salient(athlete, get injured during sports)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.76
Typical(athlete, get injured during sports)
Evidence: 0.79
¬ Typical(athlete, get injured)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.76
Typical(athlete, get injured during sports)
Evidence: 0.11
¬ Typical(athlete, play sports)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.30
Remarkable(athlete, get injured during sports)
Evidence: 0.33
¬ Remarkable(athlete, get injured)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.37
Salient(athlete, get injured during sports)
Evidence: 0.42
¬ Salient(athlete, get injured)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.53
Plausible(athlete, get injured during sports)
Evidence: 0.58
¬ Plausible(athlete, get injured)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.76
Typical(athlete, get injured during sports)
Evidence: 0.55
¬ Typical(athlete, get during games)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.53
Plausible(athlete, get injured during sports)
Evidence: 0.34
¬ Plausible(athlete, play sports)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.53
Plausible(athlete, get injured during sports)
Evidence: 0.67
¬ Plausible(athlete, get during games)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.37
Salient(athlete, get injured during sports)
Evidence: 0.60
¬ Salient(athlete, play sports)
0.29
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.37
Salient(athlete, get injured during sports)
Evidence: 0.87
¬ Salient(athlete, get during games)
0.22
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.76
Evidence: 0.30
Remarkable(athlete, get injured during sports)
Evidence: 0.93
¬ Remarkable(athlete, get during games)
0.20
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.75
Evidence: 0.30
Remarkable(athlete, get injured during sports)
Evidence: 0.98
¬ Remarkable(athlete, play sports)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.37
Salient(athlete, get injured during sports)
Evidence: 0.76
¬ Typical(athlete, get injured during sports)
Evidence: 0.30
¬ Remarkable(athlete, get injured during sports)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.53
Plausible(athlete, get injured during sports)
Evidence: 0.76
¬ Typical(athlete, get injured during sports)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.93
Evidence: 0.30
¬ Remarkable(athlete, get injured during sports)
Evidence: 0.92
¬ Typical(wrestler, get injured)