audio: be actually implemented into video game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sound
Weight: 0.67
, feature
Weight: 0.65
, electronic device
Weight: 0.64
, stream
Weight: 0.60
, web page
Weight: 0.59
Siblings amplifier
Weight: 0.60
, digital camera
Weight: 0.36
, video
Weight: 0.35
, playback
Weight: 0.35
, stereo
Weight: 0.35

Related properties

Property Similarity
be actually implemented into video game 1.00
be out of sync with video 0.77
be important in games 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.08
Plausible(audio, be actually implemented into video game)
Evidence: 0.09
¬ Salient(audio, be actually implemented into video game)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.28
Typical(audio, be actually implemented into video game)
Evidence: 0.09
¬ Typical(audio, be out of sync with video)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.08
Plausible(audio, be actually implemented into video game)
Evidence: 0.13
¬ Plausible(audio, be out of sync with video)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.09
Salient(audio, be actually implemented into video game)
Evidence: 0.25
¬ Salient(audio, be out of sync with video)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.10
Remarkable(audio, be actually implemented into video game)
Evidence: 0.52
¬ Remarkable(audio, be important in games)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.10
Remarkable(audio, be actually implemented into video game)
Evidence: 0.58
¬ Remarkable(audio, be out of sync with video)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.28
Typical(audio, be actually implemented into video game)
Evidence: 0.85
¬ Typical(audio, be important in games)
0.19
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.77
Evidence: 0.08
Plausible(audio, be actually implemented into video game)
Evidence: 0.77
¬ Plausible(audio, be important in games)
0.17
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.77
Evidence: 0.09
Salient(audio, be actually implemented into video game)
Evidence: 0.81
¬ Salient(audio, be important in games)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.09
Salient(audio, be actually implemented into video game)
Evidence: 0.28
¬ Typical(audio, be actually implemented into video game)
Evidence: 0.10
¬ Remarkable(audio, be actually implemented into video game)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.08
Plausible(audio, be actually implemented into video game)
Evidence: 0.28
¬ Typical(audio, be actually implemented into video game)