audio: be out of sync with video

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sound
Weight: 0.67
, feature
Weight: 0.65
, electronic device
Weight: 0.64
, stream
Weight: 0.60
, web page
Weight: 0.59
Siblings amplifier
Weight: 0.60
, digital camera
Weight: 0.36
, video
Weight: 0.35
, playback
Weight: 0.35
, stereo
Weight: 0.35

Related properties

Property Similarity
be out of sync with video 1.00
be out of sync 0.95
go out of sync 0.94
be out of sync on tv 0.92
be out of sync on netflix 0.91
cut out on screen recording 0.78
be actually implemented into video game 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.13
Plausible(audio, be out of sync with video)
Evidence: 0.25
¬ Salient(audio, be out of sync with video)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.58
Remarkable(audio, be out of sync with video)
Evidence: 0.03
¬ Remarkable(audio, go out of sync)
0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.58
Remarkable(audio, be out of sync with video)
Evidence: 0.03
¬ Remarkable(audio, be out of sync on tv)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.25
Salient(audio, be out of sync with video)
Evidence: 0.04
¬ Salient(audio, go out of sync)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.25
Salient(audio, be out of sync with video)
Evidence: 0.03
¬ Salient(audio, be out of sync on tv)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.13
Plausible(audio, be out of sync with video)
Evidence: 0.03
¬ Plausible(audio, be out of sync on tv)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.58
Remarkable(audio, be out of sync with video)
Evidence: 0.12
¬ Remarkable(audio, be out of sync)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.25
Salient(audio, be out of sync with video)
Evidence: 0.12
¬ Salient(audio, be out of sync)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.58
Remarkable(audio, be out of sync with video)
Evidence: 0.13
¬ Remarkable(audio, be out of sync on netflix)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.09
Typical(audio, be out of sync with video)
Evidence: 0.16
¬ Typical(audio, go out of sync)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.25
Salient(audio, be out of sync with video)
Evidence: 0.16
¬ Salient(audio, be out of sync on netflix)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.13
Plausible(audio, be out of sync with video)
Evidence: 0.18
¬ Plausible(audio, be out of sync on netflix)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.09
Typical(audio, be out of sync with video)
Evidence: 0.20
¬ Typical(audio, be out of sync on tv)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.58
Remarkable(audio, be out of sync with video)
Evidence: 0.14
¬ Remarkable(audio, cut out on screen recording)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.58
Remarkable(audio, be out of sync with video)
Evidence: 0.10
¬ Remarkable(audio, be actually implemented into video game)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.13
Plausible(audio, be out of sync with video)
Evidence: 0.08
¬ Plausible(audio, cut out on screen recording)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.13
Plausible(audio, be out of sync with video)
Evidence: 0.26
¬ Plausible(audio, go out of sync)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.25
Salient(audio, be out of sync with video)
Evidence: 0.11
¬ Salient(audio, cut out on screen recording)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.09
Typical(audio, be out of sync with video)
Evidence: 0.26
¬ Typical(audio, be out of sync)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.25
Salient(audio, be out of sync with video)
Evidence: 0.09
¬ Salient(audio, be actually implemented into video game)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.13
Plausible(audio, be out of sync with video)
Evidence: 0.08
¬ Plausible(audio, be actually implemented into video game)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.09
Typical(audio, be out of sync with video)
Evidence: 0.26
¬ Typical(audio, cut out on screen recording)
0.49
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.95
Evidence: 0.13
Plausible(audio, be out of sync with video)
Evidence: 0.46
¬ Plausible(audio, be out of sync)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.09
Typical(audio, be out of sync with video)
Evidence: 0.28
¬ Typical(audio, be actually implemented into video game)
0.45
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.91
Evidence: 0.09
Typical(audio, be out of sync with video)
Evidence: 0.46
¬ Typical(audio, be out of sync on netflix)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.25
Salient(audio, be out of sync with video)
Evidence: 0.09
¬ Typical(audio, be out of sync with video)
Evidence: 0.58
¬ Remarkable(audio, be out of sync with video)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.13
Plausible(audio, be out of sync with video)
Evidence: 0.09
¬ Typical(audio, be out of sync with video)