awake: requires toss and turn all night

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents show
Weight: 0.52
, song
Weight: 0.49
, play
Weight: 0.45
, state
Weight: 0.44
, magazine
Weight: 0.40
Siblings alive
Weight: 0.30
, talk show
Weight: 0.30
, midnight
Weight: 0.30
, night
Weight: 0.30
, game show
Weight: 0.29

Related properties

Property Similarity
requires toss and turn all night 1.00
be used to go to help another at night 0.78
requires get something to play with 0.77
requires turn off computer 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.91
¬ Typical(awake, requires toss and turn all night)

Plausibility inheritance from parent to child

0.01
Rule weight: 0.09
Evidence weight: 0.16
Similarity weight: 0.77
Evidence: 0.14
Plausible(awake, requires toss and turn all night)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.06
¬ Remarkable(awake, requires toss and turn all night)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.06
Remarkable(awake, requires toss and turn all night)
Evidence: 0.14
¬ Plausible(awake, requires toss and turn all night)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.14
Plausible(awake, requires toss and turn all night)
Evidence: 0.11
¬ Salient(awake, requires toss and turn all night)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.91
Typical(awake, requires toss and turn all night)
Evidence: 0.43
¬ Typical(awake, be used to go to help another at night)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.11
Salient(awake, requires toss and turn all night)
Evidence: 0.20
¬ Salient(awake, be used to go to help another at night)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.14
Plausible(awake, requires toss and turn all night)
Evidence: 0.32
¬ Plausible(awake, be used to go to help another at night)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.06
Remarkable(awake, requires toss and turn all night)
Evidence: 0.45
¬ Remarkable(awake, be used to go to help another at night)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.11
Salient(awake, requires toss and turn all night)
Evidence: 0.91
¬ Typical(awake, requires toss and turn all night)
Evidence: 0.06
¬ Remarkable(awake, requires toss and turn all night)

Typical implies Plausible

0.11
Rule weight: 0.48
Evidence weight: 0.22
Similarity weight: 1.00
Evidence: 0.14
Plausible(awake, requires toss and turn all night)
Evidence: 0.91
¬ Typical(awake, requires toss and turn all night)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.06
¬ Remarkable(awake, requires toss and turn all night)
Evidence: 0.03
¬ Typical(play, requires get something to play with)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.91
Typical(awake, requires toss and turn all night)
Evidence: 0.03
¬ Typical(play, requires get something to play with)