play: requires get something to play with

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
requires get something to play with 1.00
requires have someone to play with 0.94
requires find somebody to play with 0.92
be motivated by someone want to play with you 0.90
requires play 0.89
requires have game to play 0.88
requires find friend to play with 0.88
requires do something fun 0.87
be used to give child something to do 0.86
requires game to play 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.95
¬ Salient(play, requires get something to play with)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.96
¬ Plausible(play, requires have someone to play with)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.03
Typical(play, requires get something to play with)
Evidence: 0.03
¬ Typical(play, requires have someone to play with)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.96
Remarkable(play, requires get something to play with)
Evidence: 0.96
¬ Remarkable(play, requires have someone to play with)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.95
Salient(play, requires get something to play with)
Evidence: 0.94
¬ Salient(play, requires have someone to play with)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.96
Remarkable(play, requires get something to play with)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.95
Salient(play, requires get something to play with)
Evidence: 0.86
¬ Salient(play, requires find somebody to play with)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.03
Typical(play, requires get something to play with)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.90
¬ Plausible(play, requires play)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.44
¬ Plausible(play, requires find friend to play with)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.96
Remarkable(play, requires get something to play with)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.76
¬ Plausible(play, requires have game to play)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.03
Typical(play, requires get something to play with)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.96
Remarkable(play, requires get something to play with)
Evidence: 0.89
¬ Remarkable(play, requires play)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Salient(play, requires get something to play with)
Evidence: 0.94
¬ Salient(play, be motivated by someone want to play with you)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.96
Remarkable(play, requires get something to play with)
Evidence: 0.87
¬ Remarkable(play, requires have game to play)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Salient(play, requires get something to play with)
Evidence: 0.93
¬ Salient(play, requires play)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.96
Remarkable(play, requires get something to play with)
Evidence: 0.88
¬ Remarkable(play, requires find friend to play with)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.95
Salient(play, requires get something to play with)
Evidence: 0.70
¬ Salient(play, requires find friend to play with)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.70
¬ Plausible(play, be used to give child something to do)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Salient(play, requires get something to play with)
Evidence: 0.90
¬ Salient(play, requires have game to play)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.03
Typical(play, requires get something to play with)
Evidence: 0.06
¬ Typical(play, requires play)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.96
Remarkable(play, requires get something to play with)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.70
¬ Plausible(play, requires game to play)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.03
Typical(play, requires get something to play with)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Salient(play, requires get something to play with)
Evidence: 0.93
¬ Salient(play, requires do something fun)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.96
Remarkable(play, requires get something to play with)
Evidence: 0.90
¬ Remarkable(play, be used to give child something to do)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.96
Remarkable(play, requires get something to play with)
Evidence: 0.86
¬ Remarkable(play, requires game to play)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Salient(play, requires get something to play with)
Evidence: 0.86
¬ Salient(play, be used to give child something to do)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Salient(play, requires get something to play with)
Evidence: 0.87
¬ Salient(play, requires game to play)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.03
Typical(play, requires get something to play with)
Evidence: 0.12
¬ Typical(play, requires have game to play)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.03
Typical(play, requires get something to play with)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.03
Typical(play, requires get something to play with)
Evidence: 0.16
¬ Typical(play, requires game to play)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.03
Typical(play, requires get something to play with)
Evidence: 0.26
¬ Typical(play, requires find friend to play with)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Salient(play, requires get something to play with)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.03
¬ Typical(play, requires get something to play with)