play: be motivated by someone want to play with you

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
be motivated by someone want to play with you 1.00
requires find somebody to play with 0.92
requires have someone to play with 0.92
requires get something to play with 0.90
be motivated by it make me feel happy 0.89
causes you want to rest 0.89
make someone happy 0.87
be used to give child something to do 0.86
requires do something fun 0.85
be motivated by enjoy yourself 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.44
¬ Plausible(song, make someone happy)

Remarkability exclusitivity betweem a parent and a child

0.17
Rule weight: 0.58
Evidence weight: 0.34
Similarity weight: 0.87
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.69
¬ Remarkable(song, make someone happy)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.94
¬ Salient(play, be motivated by someone want to play with you)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.03
Typical(play, be motivated by someone want to play with you)
Evidence: 0.03
¬ Typical(play, requires have someone to play with)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.96
¬ Remarkable(play, requires have someone to play with)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.96
¬ Plausible(play, requires have someone to play with)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.03
Typical(play, be motivated by someone want to play with you)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.94
Salient(play, be motivated by someone want to play with you)
Evidence: 0.86
¬ Salient(play, requires find somebody to play with)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.94
Salient(play, be motivated by someone want to play with you)
Evidence: 0.94
¬ Salient(play, requires have someone to play with)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.03
Typical(play, be motivated by someone want to play with you)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.76
¬ Plausible(play, causes you want to rest)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.03
Typical(play, be motivated by someone want to play with you)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.94
Salient(play, be motivated by someone want to play with you)
Evidence: 0.68
¬ Salient(play, causes you want to rest)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.94
Salient(play, be motivated by someone want to play with you)
Evidence: 0.95
¬ Salient(play, requires get something to play with)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.70
¬ Plausible(play, be used to give child something to do)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.94
Salient(play, be motivated by someone want to play with you)
Evidence: 0.94
¬ Salient(play, be motivated by it make me feel happy)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.90
¬ Remarkable(play, be used to give child something to do)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.91
¬ Plausible(play, be motivated by enjoy yourself)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.03
Typical(play, be motivated by someone want to play with you)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.94
Salient(play, be motivated by someone want to play with you)
Evidence: 0.86
¬ Salient(play, be used to give child something to do)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.03
Typical(play, be motivated by someone want to play with you)
Evidence: 0.05
¬ Typical(play, be motivated by enjoy yourself)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.94
Salient(play, be motivated by someone want to play with you)
Evidence: 0.93
¬ Salient(play, requires do something fun)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.94
Salient(play, be motivated by someone want to play with you)
Evidence: 0.93
¬ Salient(play, be motivated by enjoy yourself)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.03
Typical(play, be motivated by someone want to play with you)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.03
Typical(play, be motivated by someone want to play with you)
Evidence: 0.16
¬ Typical(play, causes you want to rest)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(play, be motivated by someone want to play with you)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.25
¬ Typical(song, make someone happy)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.03
Typical(play, be motivated by someone want to play with you)
Evidence: 0.25
¬ Typical(song, make someone happy)