play: be motivated by enjoy yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
be motivated by enjoy yourself 1.00
be motivated by entertain yourself 0.91
be motivated by imagine good life for yourself 0.90
be used to entertain yourself 0.88
be used to pleasure yourself 0.88
be motivated by someone want to play with you 0.85
be motivated by feel relax 0.84
be motivated by it be fun 0.84
be motivated by have fun 0.83
requires imagine yourself in another situation 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.39
Plausible(song, be used to pleasure yourself)
Evidence: 0.05
¬ Typical(play, be motivated by enjoy yourself)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.91
Plausible(play, be motivated by enjoy yourself)
Evidence: 0.39
¬ Plausible(song, be used to pleasure yourself)

Remarkability exclusitivity betweem a parent and a child

0.18
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.88
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)
Evidence: 0.69
¬ Remarkable(song, be used to pleasure yourself)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)
Evidence: 0.24
¬ Remarkable(dream, be used to entertain yourself)
0.03
Rule weight: 0.13
Evidence weight: 0.27
Similarity weight: 0.90
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
0.02
Rule weight: 0.13
Evidence weight: 0.20
Similarity weight: 0.84
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)
Evidence: 0.86
¬ Remarkable(dream, be motivated by feel relax)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.39
Plausible(song, be used to pleasure yourself)
Evidence: 0.93
Remarkable(play, be motivated by enjoy yourself)
Evidence: 0.91
¬ Plausible(play, be motivated by enjoy yourself)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.91
Plausible(play, be motivated by enjoy yourself)
Evidence: 0.79
Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)
0.51
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.91
Plausible(play, be motivated by enjoy yourself)
Evidence: 0.24
Remarkable(dream, be used to entertain yourself)
Evidence: 0.55
¬ Plausible(dream, be used to entertain yourself)
0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.91
Plausible(play, be motivated by enjoy yourself)
Evidence: 0.86
Remarkable(dream, be motivated by feel relax)
Evidence: 0.86
¬ Plausible(dream, be motivated by feel relax)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.91
Plausible(play, be motivated by enjoy yourself)
Evidence: 0.93
¬ Salient(play, be motivated by enjoy yourself)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.05
Typical(play, be motivated by enjoy yourself)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Salient(play, be motivated by enjoy yourself)
Evidence: 0.94
¬ Salient(play, be motivated by someone want to play with you)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.93
Remarkable(play, be motivated by enjoy yourself)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.05
Typical(play, be motivated by enjoy yourself)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.91
Plausible(play, be motivated by enjoy yourself)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Salient(play, be motivated by enjoy yourself)
Evidence: 0.93
¬ Salient(play, be motivated by have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Remarkable(play, be motivated by enjoy yourself)
Evidence: 0.93
¬ Remarkable(play, be motivated by have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Plausible(play, be motivated by enjoy yourself)
Evidence: 0.91
¬ Plausible(play, be motivated by have fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.93
Salient(play, be motivated by enjoy yourself)
Evidence: 0.05
¬ Typical(play, be motivated by enjoy yourself)
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.91
Plausible(play, be motivated by enjoy yourself)
Evidence: 0.05
¬ Typical(play, be motivated by enjoy yourself)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)
Evidence: 0.28
¬ Typical(song, be used to pleasure yourself)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)
0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)
Evidence: 0.07
¬ Typical(dream, be motivated by feel relax)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)
Evidence: 0.32
¬ Typical(dream, be used to entertain yourself)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.05
Typical(play, be motivated by enjoy yourself)
Evidence: 0.28
¬ Typical(song, be used to pleasure yourself)