dream: be motivated by imagine good life for yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.63
, ambition
Weight: 0.62
, play
Weight: 0.62
, event
Weight: 0.61
Siblings lucid dream
Weight: 0.72
, nightmare
Weight: 0.59
, happiness
Weight: 0.33
, miracle
Weight: 0.33
, salvation
Weight: 0.32

Related properties

Property Similarity
be motivated by imagine good life for yourself 1.00
requires imagine yourself in another situation 0.92
requires imagine something 0.90
be motivated by enjoy yourself 0.90
be motivated by it make me feel happy 0.86
be motivated by someone want to play with you 0.85
be motivated by entertain yourself 0.85
make me feel love 0.85
be motivated by imagine different possibility 0.83
requires do something fun 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.59
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.91
Plausible(play, be motivated by enjoy yourself)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)
0.57
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)
0.56
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)
0.55
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)
0.52
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.25
Plausible(gift, make me feel love)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.78
Plausible(dream, be motivated by imagine good life for yourself)
Evidence: 0.25
¬ Plausible(gift, make me feel love)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.78
Plausible(dream, be motivated by imagine good life for yourself)
Evidence: 0.91
¬ Plausible(play, be motivated by enjoy yourself)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.78
Plausible(dream, be motivated by imagine good life for yourself)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.78
Plausible(dream, be motivated by imagine good life for yourself)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.78
Plausible(dream, be motivated by imagine good life for yourself)
Evidence: 0.93
¬ Plausible(play, requires do something fun)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.32
¬ Remarkable(gift, make me feel love)
0.14
Rule weight: 0.58
Evidence weight: 0.27
Similarity weight: 0.90
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)
0.13
Rule weight: 0.58
Evidence weight: 0.26
Similarity weight: 0.86
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.12
Rule weight: 0.58
Evidence weight: 0.25
Similarity weight: 0.83
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.12
Rule weight: 0.58
Evidence weight: 0.24
Similarity weight: 0.85
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.90
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.70
¬ Remarkable(lucid dream, requires imagine something)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.91
Plausible(play, be motivated by enjoy yourself)
Evidence: 0.79
Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.79
Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.79
Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.79
Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)
0.31
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.25
Plausible(gift, make me feel love)
Evidence: 0.79
Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.78
Plausible(dream, be motivated by imagine good life for yourself)
Evidence: 0.70
Remarkable(lucid dream, requires imagine something)
Evidence: 0.76
¬ Plausible(lucid dream, requires imagine something)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.78
Plausible(dream, be motivated by imagine good life for yourself)
Evidence: 0.75
¬ Salient(dream, be motivated by imagine good life for yourself)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.11
Typical(dream, be motivated by imagine good life for yourself)
Evidence: 0.14
¬ Typical(dream, be motivated by imagine different possibility)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.79
Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.61
¬ Remarkable(dream, be motivated by imagine different possibility)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.78
Plausible(dream, be motivated by imagine good life for yourself)
Evidence: 0.76
¬ Plausible(dream, be motivated by imagine different possibility)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.75
Salient(dream, be motivated by imagine good life for yourself)
Evidence: 0.90
¬ Salient(dream, be motivated by imagine different possibility)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.75
Salient(dream, be motivated by imagine good life for yourself)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.78
Plausible(dream, be motivated by imagine good life for yourself)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.05
¬ Typical(play, be motivated by enjoy yourself)
0.42
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.42
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.41
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.27
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.49
¬ Typical(gift, make me feel love)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.12
¬ Typical(lucid dream, requires imagine something)

Typicality inheritance from parent to child

0.42
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.11
Typical(dream, be motivated by imagine good life for yourself)
Evidence: 0.05
¬ Typical(play, be motivated by enjoy yourself)
0.40
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.11
Typical(dream, be motivated by imagine good life for yourself)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.40
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.11
Typical(dream, be motivated by imagine good life for yourself)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.39
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.11
Typical(dream, be motivated by imagine good life for yourself)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.23
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 0.85
Evidence: 0.11
Typical(dream, be motivated by imagine good life for yourself)
Evidence: 0.49
¬ Typical(gift, make me feel love)